Why?
- Interesting grouping mechanic
- Speargun's holster reload quirk
- Looks cool
Where?
- Corrupted fall to Slash and Toxin
- Corpus fall to Toxin and Magnetic
- Grineer and Infested are most resistant, falling only to Slash
- Acolytes fall to Slash
What?
- Primary Deadhead for more damage, despite reliance on DoT kills. Against Corrupted, some Corpus & Grineer units only need raw damage to be killed.
- [Galvanized Scope] for 142.8% CC. Gap in critical chance versus Critical Delay before second activation condition (74.8 vs 102) isn't terribly large.
- Both Primed Shred and Vile Acceleration to stack fire rate for BOTH throw animation speed and tick rate of alternate fire damage field.
- Fire rate for primary fire should be 6.25 rounds per second, emptying the clip in 3.2 seconds.
- [Malignant Force] instead of [Infected Clip] for better chance of Corrosive procs from alternate fire, plus easier stacking of other statuses from primary fire.
Alternate fire throws the [Tenet Ferrox], creating a field which pulls enemies within 10m towards the [Tenet Ferrox] and deals Corrosive damage every 0.816 seconds (1.225 ticks per second).
Higher tick rate means faster procs of Corrosive. 80% chance to proc Corrosive per tick.
Ideally paired with a Nourish user or Viral source. Might be worthwhile to use Primary Blight, and make up for lost base damage with [Galvanized Aptitude]. Perhaps [Primed Shred] can go.