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Tenet Ferrox

Tennet Savage Iron Ferrox

by last updated a year ago

1650

The expert engineers in Parvos Granum’s division have optimized the Ferrox’s lethal power.

76 VOTES
3 COMMENTS

ITEM RANK

40

80 / 80

APPLY CONDITIONALS

FIRE MODE

CHARGE

KUVA ELEMENT

ACCURACY
16.7
CHARGE RATE
0.40
CRITICAL CHANCE
34%
CRITICAL MULTIPLIER
3.0x
FIRE RATE
2.67
MAGAZINE
20 / 100
NOISE
ALARMING
PUNCH THROUGH
1.5
RELOAD
1.8
RIVEN DISPOSITION
1.00
STATUS CHANCE
26%
TRIGGER
CHARGE
Charged Shot
 IMPACT
20.0
 PUNCTURE
140.0
 SLASH
40.0
🕱 TOXIN
120.0
Charged Radial Attack
 IMPACT
6.0
 PUNCTURE
42.0
 SLASH
12.0
🕱 TOXIN
36.0
TOTAL Damage
416.0
AVERAGE HIT
698.9
BURST DPS
1,747.2
SUSTAINED DPS
1,426.3
Guide
3 Comments
Tenet Ferrox builds
Builds by THeMooN85

Tennet Savage Iron Ferrox

Hello there,

As per Wiki:

  • Tenet Ferrox: Upgrades to critical, status, fire rate, magazine, and explosion radius at the expense of damage; holding down fire button immediately charges the next shot.
  • The weapon's max rank caps at 40 after 5 polarizations - max rank increases by 2 per Forma added (similarly as the Paracesis).
  • All Tenet weapons deal innate elemental damage in addition to physical damage. The amount of this damage is random, ranging from 25-60%, while the type of element is randomly generated in Ergo Glast's shop, which are cycled every 4 days. Can be bought from Ergo Glast of The Perrin Sequence in any Relay for 40 Corrupted Holokeys.

According to the above, I added exactly 5 forma to this weapon, so we can obtain Mastery Points from it.

In this case, I recommend picking Toxin as an elemental.

Some info about weapon:

  • This weapon deals primarily Puncture damage on its primary fire and Impact damage on its alt-fire
  • Primary Fire charges and shoots thin beams
  • Holding the fire button after shooting will immediately charge up the next shot
  • Beams are hitscan and do not have projectile travel time, despite the animation
  • Shots explode in a 4-meter radius after reaching maximum punch through distance
  • Initial hit and explosion apply status separately
  • Explosion does not need direct line of sight to deal damage and will penetrate walls
  • Can benefit from Cautious Shot
  • Vaporizes enemies on kill, making it good for stealth when silenced
  • Alternate Fire throws the [Ferrox], creating a field dealing Electricity damage and pulling enemies within 10 meters toward the Ferrox every 2 seconds
  • Throwing the spear consumes 1 ammo, then reloads the weapon
  • The field lasts for 10 seconds
  • Only one spear can be deployed at a time. Throwing the spear again will remove existing spears
  • Reloads 33% of the magazine per second while deployed or holstered
  • The Ferrox' alt-fire is affected by fire rate mods, making it tick more often

Enjoy!
THeMooN85