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by fourmana — last updated 2 years ago
A glorious warrior from the past, Volt Prime features the same abilities as Volt but with unique mod polarities for greater customization.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
My daily driver [Volt Prime], built around the 32.0 buffs to his 2 and 3. This is a very fast, reasonably tanky build for general content. Many would rather drop Shock before Discharge when adding Helminth abilities, but we're dumping range and efficiency. His 1 also has niche utility if you're willing to cut a mod (probably Constitution, with the relevant forma) for Shock Trooper.
Press 3 --> Pick up the shield --> Press 2, refresh when either goes away. Congrats, you're now [Garuda], except you like guns more than melee.
Press 4 whenever there's more than, like, three enemies on your radar.
In practice, the build plays like [Nezha], but trades raw damage and tanking for speed and armor stripping. It's a lot comfier for easy content, but requires much more micromanagement against high level SP. I wouldn't bring it to endurance.
Obvious meta picks aside, you can run anything that benefits from high attack speed and doesn't have intense ammo issues.
In terms of primaries, I prefer bullet hoses with a lot of punch through; the changes to AoE make room-clearers kind of annoying when you factor in how quickly Volt can chew through magazines. I'll shout-out the [Quellor] as a fun, janky option that I personally use a lot. It gets a ton of use out of all of Volt's buffs, and can hit surprisingly hard when modded properly -- even before accounting for its awesome Riven dispo.
Secondaries are a mixed bag. The obvious winners are already-broken weapons like the [Laetum], [Kuva Nukor], and [Tenet Cycron], but a lot of powerful niche weapons get better, too. The [Knell Prime] benefits greatly from increased reload and attack speed, and allows for an alternate playstyle where you set up a shield in a safe corner and just camp. I also like the Aegrit when I run a bullet hose primary -- while it has no direct synergies with [Volt], it lets you get away with the fun stuff I mentioned in the paragraph above.
Finally, I'd really only recommend melee weapons that have some form of ranged attack, i.e. a Xoris, Glaive Prime, Stropha, or Redeemer Prime. Riot Shield Volt hates melee-range combat, as a lot of his survivability comes from his mobile shield. The massive buff to attack speed also turns these weapons into close-range combo monsters - I can regularly hit millions of damage with only moderate amounts of combo build-up, even on dedicated heavy attack builds.
Hope you enjoyed this guide! [Volt] is pretty strong right now, and more importantly, he feels great to play. My only complaint is that his 3 should have a hold-cast option to directly deploy a mobile shield... that said, DE and QoL aren't exactly things I'd associate together. Leave any feedback you have -- I'm relatively new to making and posting my own builds, and I would appreciate and input you have!