OVERVIEW
- run Yam on Sedna in Steel Path (Vodyanoi has reduced duration modifier; Yam has same map and endo drop-rates)
- helminth ability Dispensary can replace Whipclaw (1), or Ensnare (2)
- role: support
- cast Strangledome (4) near the centre of the "crossroad" as necessary to maintain enemy entanglement
- cast Dispensary (1) as necessary to replenish team energy
- stay in operator mode, casting Magnetic Flare (1) for full shield strip, as well as Caustic Strike (2) for full armor strip
- not bringing weapons because enemies will drop ammo instead of endo is a MYTH. pickup droptables (energy, health, ammo) are INDEPENDENT of loot droptables (mods, endo, blueprints)
BUILD EXPLANATION
[Loot Detector] is used for the convenience of finding endo pickups for the entire team. For consistent energy supply for all members, we use the helminth ability Dispensary (1). [Primed Continuity], [Constitution], [Narrow Minded], [Nira's Hatred], and [Augur Message] are used for increased duration on both the Dispensary (1) and Strangledome (4). [Pilfering Strangledome] provides a huge loot bonus; [Fleeting Expertise], [Streamline], and Arcane Energize provide energy efficiency to accelerate the start of the mission where energy may be low. [Cunning Drift] is used to modify the size of Strangledome (4) to a relatively small ~5m wide dome.
With 3 [Steel Charge]s and Coaction Drifts as recommended, the team will enjoy +238.05% melee damage.
It is optionally recommended to run
- Magus Anomaly to assist in pulling in enemies
- Emergence Renewed to restore operator energy if it is depleted
It is mandatory to run Unairu's Magnetic Flare and Caustic Strike for full armor and shield strip.
ENDO ARENA SET BUILDS