OVERVIEW
- run Yam on Sedna in Steel Path (Vodyanoi has reduced duration modifier; Yam has same map and endo drop-rates)
- helminth ability Warcry can replace Soul Punch (1), Terrify (2), or Shadows of the Dead (4)
- role: support
- position frame atop the ledge beside the door to keep it open for Nidus' Larva
- cast Desecrate (3) to enhance enemy loot drops
- cast Warcry (1) for attack speed buffs for allies
- stay in operator mode, dashing through teammates to help team survivability with Vazarin's Protective Sling
- not bringing weapons because enemies will drop ammo instead of endo is a MYTH. pickup droptables (energy, health, ammo) are INDEPENDENT of loot droptables (mods, endo, blueprints)
BUILD EXPLANATION
Since this set of builds revolves around melees, [Steel Charge] and [Coaction Drift] are selected to enhance melee DPS.
This build is centred on modding for Warcry (1) for its buffs to melee attack speed. We use [Primed Continuity], [Narrow Minded], and Molt Efficiency for high duration, minimising the number of recasts needed (and hence the number of times needed to come back into frame). [Despoil] is used almost universally with Desecrate (3), and [Vitality] is used to increase the health pool for this purpose, since most of the time spent in this role will be in operator mode. [Blind Rage], [Transient Fortitude], [Intensify], and [Augur Secrets] increase the speed buff that Warcry (1) provides. Arcane Energize is an optional arcane for comfort. We do not opt for higher range for Desecrate (3), since [Nekros] A has coverage for a wider area.
With 3 [Steel Charge]s and Coaction Drifts as recommended, the team will enjoy +238.05% melee damage.
It is optionally recommended to run
- Magus Cloud to increase the radius of the void dash
- Emergence Renewed to restore operator energy if it is depleted
It is mandatory to run Vazarin's Protective Sling to provide invincibility for teammates.
ENDO ARENA SET BUILDS
SHARED CONFIG BUILDS