OVERVIEW
- run Yam on Sedna in Steel Path (Vodyanoi has reduced duration modifier; Yam has same map and endo drop-rates)
- helminth ability Eclipse can replace Soul Punch (1), Terrify (2), or Shadows of the Dead (4)
- role: DPS
- cast Desecrate (3) to enhance enemy loot drops
- cast Eclipse (1) as necessary to buff oneself
- kill enemies caught in Khora's Strangledome with Ripkas (increased gore chance)
- slicing intact corpses will provide a chance for dismemberment
- not bringing weapons because enemies will drop ammo instead of endo is a MYTH. pickup droptables (energy, health, ammo) are INDEPENDENT of loot droptables (mods, endo, blueprints)
BUILD EXPLANATION
Because enemies are entirely shield and armor stripped, it is very easy to one-shot them. It becomes all the easier with the helminth ability Eclipse (1), supported by a variety of strength mods: [Blind Rage], [Transient Fortitude], [Augur Secrets], and [Power Drift]. The duration of Pillage i s increased with [Constitution] and [Narrow Minded], and [Stretch] is used to counteract the latter's negative range effect for Desecrate (3). [Despoil] is used almost universally with Desecrate (3) to relegate energy burdens to the more easily maintained health pool.
Since this set of builds revolves around melees, and [Nekros] A is the DPS, [Steel Charge], [Coaction Drift], Arcane [Fury], and Arcane Strike are selected to enhance melee DPS.
With 3 [Steel Charge]s and Coaction Drifts as recommended, the team will enjoy +238.05% melee damage.
It is optionally recommended to run
- Magus Anomaly to assist in pulling in enemies
- Zenurik's Hardened Wellspring for additional ability strength
- two weapons equipped with the Primary Dexterity and Secondary Dexterity arcanes to increase the time before melee combo decay
It is mandatory to run Zenurik's Wellspring to provide energy at the start of the mission, then whenever required.
ENDO ARENA SET BUILDS
SHARED CONFIG BUILDS