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Basmu

No Riven - Basmu CC/Slash/Viral/Heat/Electricity

by last updated 2 years ago

1160

This Sentient war instrument can either barrage targets with explosive bolts, or, draw on its regenerative battery to create twin plasma beams that chain through targets. When fully drained, Health is leached from nearby foes for a short period.

4 VOTES
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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

AUTO
ACCURACY
20.0
CRITICAL CHANCE
15%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
12.00
MAGAZINE
21 / ∞
NOISE
ALARMING
RECHARGE DELAY
0.20
RECHARGE RATE
42
RELOAD
0.7
RIVEN DISPOSITION
1.20
STATUS CHANCE
29%
TRIGGER
AUTO
DAMAGE
⚡ ELECTRICITY
39.0
RADIAL ATTACK
🔥 HEAT
19.0
TOTAL Damage
58.0
AVERAGE HIT
66.7
BURST DPS
800.4
SUSTAINED DPS
571.7
Guide
0 Comments
Basmu builds
Builds by DocSagan

No Riven - Basmu CC/Slash/Viral/Heat/Electricity

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

For an ideal Riven you can get a CC,CD,MS to Replace Vital Sense for overall damage.
For Faction Damage You can replace [Serration] for the desired Faction Damage.
The damage lost from [Serration] is regained by the arcane Primary Merciless.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to corrosive, just change Cryo Rounds with Stormbringer
or if you want to change to radiation, just change Infested Clip with Hellfire, as other combinations!

So this Scheme works for all Primary weapons for CC and SC builds, except for some Kuva and Tenet Weapons.
This same Scheme works for SC build for Basmu but after several tests this weapon performs better with CC.
At least this weapon the damage you deal it returns as healing after you empty the weapon. It doesn't need any Ammo Mod.

Why some people prefer Faction Damage mods than Damage mods as [Serration]?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of [Serration]. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as [Serration] or [Heavy Caliber] because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.