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Fulmin

No Riven - Fulmin CC/Slash/Viral/Electricity

by last updated 2 years ago

880

Strike with silent lightning or the pummeling drum of thunder. Alternate between stealthy short-range electrical discharge, and automatic lightning gun. Faster mode-switch when used by Wisp.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

SEMI
ACCURACY
9.1
CRITICAL CHANCE
30%
CRITICAL MULTIPLIER
2.2x
FIRE RATE
2.17
MAGAZINE
60 / ∞
NOISE
SILENT
RECHARGE DELAY
1.00
RECHARGE RATE
30
RELOAD
3.0
RIVEN DISPOSITION
0.90
STATUS CHANCE
16%
TRIGGER
SEMI
DAMAGE
 IMPACT
100.0
⚡ ELECTRICITY
400.0
TOTAL Damage
500.0
AVERAGE HIT
680.0
BURST DPS
1,473.3
SUSTAINED DPS
707.2
Guide
0 Comments
Fulmin builds
Builds by DocSagan

No Riven - Fulmin CC/Slash/Viral/Electricity

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

For an ideal Riven you can get a CC,CD,MS to Replace Vital Sense for overall damage.
For Faction Damage You can replace [Serration] for the desired Faction Damage.
The damage lost from [Serration] is regained by the arcane Primary Deadhead.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to corrosive, just change Cryo Rounds with Stormbringer
or if you want to change to radiation, just change Infested Clip with Hellfire, as other combinations!

So this Scheme works for all Primary weapons for CC and SC builds, except for some Kuva and Tenet Weapons.
The mod [Twitch] can be the best mod so far for [Fulmin] since it doesn't need ammo mods.

Why some people prefer Faction Damage mods than Damage mods as [Serration]?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of [Serration]. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as [Serration] or [Heavy Caliber] because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.