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Veldt

No Riven - Veldt CC/Slash/Viral

by last updated 2 years ago

870

Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.

7 VOTES
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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
32.0
CRITICAL CHANCE
22%
CRITICAL MULTIPLIER
2.2x
FIRE RATE
3.67
MAGAZINE
26 / 546
NOISE
ALARMING
RELOAD
1.8
RIVEN DISPOSITION
1.30
STATUS CHANCE
22%
TRIGGER
SEMI
DAMAGE
 IMPACT
23.4
 PUNCTURE
23.4
 SLASH
43.2
TOTAL Damage
90.0
AVERAGE HIT
113.8
BURST DPS
417.1
SUSTAINED DPS
332.7
Guide
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Veldt builds
Builds by DocSagan

No Riven - Veldt CC/Slash/Viral

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

For an ideal Riven you can get a CC,CD,MS to Replace Vital Sense for overall damage.
For Faction Damage You can replace Serration for the desired Faction Damage.
The damage lost from Serration is regained by the arcane Primary Deadhead.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to corrosive, just change [Cryo Rounds] with [Stormbringer]
or if you want to change to radiation, just change Infested Clip with [Hellfire], as other combinations!

So this Scheme works for all Primary weapons for CC and SC builds, except for some Kuva and Tenet Weapons.
This same Scheme works for SC build for Vedlt but after several tests this weapon performs better Full CC.

Why some people prefer Faction Damage mods than Damage mods as [Serration]?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of [Serration]. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as [Serration] or [Heavy Caliber] because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.