Desecrate Augment: No longer consumes Energy, but consumes 10 Health per corpse instead.
+60% Ability Efficiency
-60% Ability Duration
Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.
+30% Ability Efficiency
+30% Ability Range
40% Energy spent on abilities is converted to Shields.
+45% Ability Range
+90% Ability Range
-60% Ability Strength
Enemy armor reduced.
+15% Ability Range
This is a build aimed at maximizing the range and efficiency of your Desecrate ability to make it fire and forget, especially with the extra efficiency taking the drain per desecrate down to 4 health.
Vitality and Health Conversion should provide enough survivability to farm resources pretty much anywhere on the star map. Desecrate will generate plenty of health orbs and your armor will basically constantly sit at 1350.