5 / 74
- SPRINT SPEED
- DAMAGE REDUCTION
- EFFECTIVE HIT POINTS
Turbulence Augment: Turbulence increases Movement Speed by ?% and Projectile Speed by ?% for Zephyr and her allies.
+24% Ability Duration
40% Energy spent on abilities is converted to Shields.
+30% Ability Efficiency
+275% Energy Max
+55% Ability Duration
+45% Ability Range
+30% Ability Strength
Enemy armor reduced.
+15% Ability Strength
+30% Chance to Resist Knockdown
This is an all-purpose low budget build.
I've used this setup for quite a while now, primarily for the open world areas and any mission types you just wanna rush through (e.g. Capture), grab your mission target and extract.
By adding Jet Stream, you boost your whole squad, e.g. speeding up Void Fissure missions (relic cracking) by a considerable amount. Since this is a balanced build, all of Zephyr's abilities are viable.
- Wanna rush to your next bounty objective? Spam 1.
- Defense target? Hit 4 and throw a 2 through those hurricanes.
And ALWAYS keep your third ability active! Not caring about projectiles is what's letting Zephyr's survivability skyrocket.
I used a Forma to change the Aura slot into Naramon polarity (since Zephyr really doesn't need the additional tankiness provided by Vazarin aura mods). I highly recommend Corrosive Projection or Energy Siphon.
Use anything your prefer/own. I like Grace and Acceleration. Energize is always a good choice as well.
This setup is not fully optimized at all, but it works so well even in high lvl environments that I never had the urge to change it. Its moderate amount of polarized slots leaves room for variations and alternative configs.
Questions? Feel free to message me ingame or on Twitch in the evening (EU time). :)