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Nidus Prime

Nidus: Base Abilities/Fire Blast/Sickening Pulse - Mecha Nuke

by last updated 2 years ago

60

Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
650
SHIELD
0
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
115%
ARMOR
525
Damage Reduction
63.6%
EFFECTIVE HIT POINTS
1,788
Guide
0 Comments
Nidus Prime builds
Builds by F1ameBlade

Nidus: Base Abilities/Fire Blast/Sickening Pulse - Mecha Nuke

Nidus Gameplay Guide

[Nidus] is a supportive brawler who shines when using his Parasitic Link bonuses. His natural survivability is heavily reliant on how many Mutation stacks he's able to generate along with various forms of tertiary damage reduction but it has reasonable scalability with the appropriate tools. The Helminth system has made him one of the most versatile support frames but it requires the entire team to coordinate around each other's positions constantly.

📝 Build Overview 📝

This build utilizes the Mecha set mods to nuke entire rooms while crowd controlling whatever survives with various abilities. Only a few mods are necessary for the strategy so there's plenty of room for specialization.

🔢 Helminth Options 🔢

All of [Nidus]' abilities have synergy with each other so deciding which one to replace can be difficult. Larva has some issues with inconsistently disallowing other abilities to target enemies while they're being pulled into the effect so it's usually the first one to cut. Virulence is less useful if you're staying far away from the enemies and Ravenous is useless if you're always moving around the tileset.

Fire Blast strips armor from enemies and allows various stats effects to burst down enemies. It doesn't synergizes with True damage from Slash's Bleed procs.

Sickening Pulse multiplies the procs spread to various enemies with the Mecha set mods. It has various strengths over other options depending on what status effects you're combining with it.

Expedite Suffering can be used along with certain status effects to instantly tick the procs out on various enemies affected by the Mecha set mods.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned options.

📊 Ability Stats 📊

Range is the primary stat in this build to allow Larva to pull enemies from further away. Duration has some investment for additional quality of life. Efficiency and Strength should be tweaked depending on the chosen subsumed ability.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration is weird on [Nidus] because it has negative synergy with Larva but positive synergy with Parasitic Link and Ravenous. Cut flex mods for additional Duration if your subsumed abilities need it. Remove Primed Continuity if you're only using Larva to support other allies.

⛽ Efficiency ⛽

[Primed Flow] should be enough for [Nidus] to get by unless you also decide to run [Blind Rage]. Virulence refunds energy based on the amount that is spent to use it and the amount of enemies that it hits. You may need to add in Fleeting Expertise if you're constantly using Larva.

📏 Range 📏

Range has a large amount of investment as this build needs to pull enemies from across the room in as few casts as possible. Depending on what tileset you're in you may be able to tweak your Range mods.

💪 Strength 💪

Strength isn't as important in this build as the most damaging aspects of it don't scale with the Strength mods. Fire Blast requires at least 100% Strength to get the full returns in armor stripping but mods can be replaced depending on what ability you choose.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Mecha Empowered] and [Mecha Pulse] are necessary for the build to function. They can't be replaced without turning this build isn't a worse version of the General Use variant.
  • [Primed Sure Footed] is a powerful survival tool that completely negates many forms of hostile crowd control. It also allows weapons with a large area of effect to be fired with impunity. It's an expensive login reward so replace it if you have other forms of status effect immunity.
  • Umbral Intensify is a flex ability Strength mod that can be replace with any other Strength mod to suit your needs.
  • [Umbral Vitality] is used for survivability but you should be relying on your crowd control ability and your Mutation stacks to protect you. Rolling Guard can be slotted in over a flex mod.
  • [Insatiable] is a great quality of life tool but it requires you to keep the Ravenous ability to be used efficiently. Replace it if you're using a different ability in that slot or if you're too mobile to make use of the additional stacks.

⚙️ Arcanes ⚙️

Arcane Energize pairs well with [Primed Flow] and allows you to be extremely greedy with your ability casts. It can be replaced if you're confident with your energy economy or you're playing with an ally Warframe that provides energy. Offensive arcanes like Arcane [Fury] or defensive arcanes like Arcane Grace are usually the call on most content.

Arcane Strike synergizes with meta melee weapons to grant the Mecha set mods stronger status procs and better nukes. It can be replaced if you're relying on other weapons. Tertiary offensive arcanes like Arcane Avenger or Arcane Velocity are usually the call on most content.

📋 Final Notes 📋

Mutation Stacks heavily influence the fundamental decision making of every build. Undying can constantly burn through your stacks in extremely high level content and there aren't too many consistent ways to deal with this other than playing conservatively. Change your build appropriately.

Virulence can generate a second wave that originates from an enemy under the effects of Parasitic Link. Use this to your advantage to double your Mutation stacks or proc [Teeming Virulence] with half the necessary enemies.

Larva says that it can build a full stack but it only has a 50% chance of generating 1/5th of a stack on every kill. This makes it far less useful than advertised at building stacks in comparison to Virulence.

Parasitic Link's Strength bonus is actually multiplicative to your modified ability Strength before Parasitic Link. This means that any Strength investment actually calculates twice with a portion of it being calculated by Parasitic Link. Use this to your advantage to hit various thresholds.

Ravenous maggots don't synergize with other forms of maggot generation but you can explode maggots from other sources to increase your Mutation stacks.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Tested several strategies to the level cap.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.