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Nikana Prime

Steel Path Blade -- Light Viral/Heat (Update 29.5) Acolyte-Killer

by last updated 3 months ago

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An ancient blade predating the fall of the Orokin Empire. Forged using techniques lost over the centuries, the edge remains sharper than that of any modern Nikana.

609 VOTES
23 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.08
CRITICAL CHANCE
28%
CRITICAL MULTIPLIER
2.4x
RANGE
2.50m
RIVEN DISPOSITION
0.60
STATUS CHANCE
28%
DAMAGE
 IMPACT
9.9
 PUNCTURE
9.9
 SLASH
178.2
TOTAL DAMAGE
198.0
AVERAGE HIT
275.6
SUSTAINED DPS
298.6
Guide
Comments
NIKANA PRIME builds
Builds by hampstr

Steel Path Blade -- Light Viral/Heat (Update 29.5) Acolyte-Killer

OVERVIEW

Deimos Arcana Update 29.5: because Liches aren't as relevant to most players, I've updated the build to be more rounded. The old build was a flat damage corrosive hybrid-attack build that was a bit niche in its design. It was good enough to handle all content, but it was specifically targeted at status-immune bosses (eg, Liches) -- enemies that are hard to kill with status builds, because they resist or ignore status effects. However, with the changes in Update 29.5, essentially all status-immune bosses in the game (by which I mean Liches, Acolytes, and Necramechs) can now receive status procs, which creates new ways to defeat them. The build is now a viral light-only build, a more conventional approach that has fewer weak spots, but which is still focused on killing bosses.

Acolytes and and Liches:

Although these enemies can now receive status procs, the number of each type of status proc is capped, so spamming slash procs won't work. To maximize flat damage, we go for 3 elemental mods which are multiplied by Crit, Damage%, and AttackSpeed%, as well as improving the effect of Condition Overload. This is a well suited build for killing any kind of mobs, regardless of armor, faction or level, and is the most optimized build for single-target, slash-resistant boss fights.


Examples of how this build performs:

Steel Path -- Level 125 Grineer enemies plus Acolyte. Time to kill: ~6 seconds. Current build.

Solo with Steel Charge and Shooting Gallery, no other buffs or arcanes. Even when you are not specifically buffing the build to get extra damage, it still destroys Steel Path missions and acolytes very nicely.

Steel Path -- Level 135 Disruption Grineer enemies. Time to kill: ~2-3 seconds per target.

This is more juiced than simulacrum tests or the previous video, but it's closer to actual conditions of endgame Warframe. Uses roar, steel charge, arcanes and extra CO procs from companions/clone. This video uses the main build, but dropping Molten for Might would probably improve performance in this particular mission. These are probably the toughest normal enemies in the game right now, and we go through them very quickly.

Max Level Kuva Lich. Time to kill: ~14 seconds. Using Corrosive/Smite variant of build.

Solo with Steel Charge and Shooting Gallery, no other buffs or arcanes. For liches, corrosive is ideal because of their armor type.

Alternatives

The most expendable mod in this build is Molten Impact. It does increase our flat damage with CO and adds in a bit of elemental, but it is sub-optimal if you are using other means of inflicting CO procs. Feel free to drop it for Smite, G. Might, Quickening/P. Fury, or Reach depending on what you want. Another option is to go for an entirely slash-based build, which will be less effective at killing bosses, but slightly better at killing armored mobs. For this, we would drop all 3 elemental mods, and instead pick up Smite, Might, and a third mod of your choice.

This build also works great on other Nikanas, although Nikana Prime has the best stats. Zaws can minmax, but since we want both status and crit, the Prime version is the best option.

Also, remember about Amalgam Daikyu Target Acquired! Lifesteal is massively helpful, and 3% of damage with this weapon turns into a LOT of healing.

Dash Attack (w, m2, e)

New Nikana move as of Update 26.0!

A huge reason I enjoy this build and want to share it is because of the dash attack in Blind Justice. The dash is perfection. Charge forward 10m with the sword extended, striking anyone you reach. The important part here is that when your attack speed increases, so does your warframe's travel speed during the dash.

Dash move at 40% speed, after a bullet jump.


STANCE COMBO Usage:

The basic idea is to constantly be spamming melee, but switch between different types of combos. Switch between combos using W and Mouse2 as a combo selector. Use heavy attacks on heavy enemies to kill them in one hit. Also, this build is really spammy because of the high attack speed, so I recommend using mousewheel as a melee bind. I use scroll down for light attacks, scroll up for heavy attacks.

- Blind Justice combos:
Use all your combos. It looks cooler that way, and all of them are useful. Add some slide attacks and dash attacks to get mobility, and use aerial heavy slams for crowd control.

  • Standing combo (melee -- no movement)

    Low damage, but it builds combo fast. It's also got a lot of horizontal range, so use this if you're getting swarmed from all sides by light enemies (ie, infested levels).

  • Walking combo (melee -- while moving)

    Ok damage, good range, good movement. Compared to the blocking combo, this has less damage, but more range. Use when you need more aoe. Fast and fluid. Great room-clearer for maps where you're going to one-shot everything.

  • Blocking combo (aim + melee -- no movement)

    Main damage dealer. Does a lot of swings fast, has guaranteed slash procs, this is your DPS combo. Best on single targets, or on tightly clustered groups. Also has guaranteed knockdown procs, which can sometimes ragdoll your target away.

  • Dashing combo (aim + melee -- while moving)

    While the dash is amazingly good, the rest of the dashing combo isn't great. The overhead slam in this move has good damage, but it's got a tiny hitbox that can't be used reliably on more than one enemy. The radial attack has a bigger hitbox, but it's weak. If you just want to zip in and hit one enemy, it's an ok move, but you'd be better off dashing in and then switching to a blocking/walking combo. For style points though, this combo lets you kick enemies in the face.

  • Heavy Attacks

    Nikana's heavy attack is very good. Although we don't use heavy attacks in this build, they will always inflict a slash proc and a knockdown proc, on every enemy hit by the attack. On top of that, the bleed damage scales with the attack that inflicted it, meaning that this bleed proc will benefit from your combo multiplier, and the 5x heavy attack multiplier, and your red/orange crit multiplier. As an alternative to this build, a heavy attack build is very viable with the Nikana.


HEART OF DEIMOS UPDATE:

Dash-rolling is dead, but firedashing is here. If you use Nezha's Firewalker during the Blind Justice dash, you'll do a firedash. Firedashing is a long horizontal leap that uses FW's jumping animation to maintain momentum. Works with Blind Justice, but also works with Daggers and Dual Swords, anything with a high speed dash really.


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