Concept: [Wisp]'s passive, and how we can best abuse the hell out of it.
Aim glide duration galore! Melee attacks do not break her invisibility. Jumping and then quickly clicking the aim button, nearly simultaneously, puts her just above the ground, invisible and ready to put the hurt on enemies who cannot see her, will not attack her, and, if unalerted, take additional damage.
If you'd like range back for Breach Surge, replace [Narrow Minded] with [Aviator] or [Agility Drift](or anything else Vazarin that you'd find useful, make it yours!), or consider using Madurai polarity and putting on [Primed Continuity] for a bit less duration without the range tradeoff.
Use a sentinel with no attack precepts and (Primed) [Animal Instinct] for best results; an empty red triangle represents an unalerted enemy, which means bonus damage for you.
Use [Helios] with [Deconstructor], equipped with all available Gladiator set mods, to get some additional critical chance per combo multiplier without harming your melee weapon's damage output.
Speaking of melee weapons, you're going to want range! Consider Primed Reach, or failing that, Motus Impact(+2 range while airborne).
Also consider abusing the mechanic further with [Zazvat-Kar], the new augment mod for [Akstiletto Prime] featuring +75% ammo efficiency while airborne, available from a vendor at Deimos after some rep grinding. Combine with [Suppress] to avoid detection and keep that stealth bonus up! Invisibility resumes after a brief pause while airborne if you stop firing.