WISP

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325

Elemental and elusive, Wisp is both guardian and gateway.

ITEM RANK

30

0 / 74

FORMA COUNT

2

ENDO

137230
DURATION
127.5%
EFFICIENCY
45%
RANGE
145%
STRENGTH
323%
ENERGY
300
HEALTH
300
SHIELD
225
SPRINT SPEED
1.2
ARMOR
150
DAMAGE REDUCTION
33.3%
EFFECTIVE HIT POINTS
675
6
Adaptation

Adaptation

When Damaged:

+10% Resistance to that Damage Type for 20s. Stacks up to 90%.

WARFRAME

9
Rage

Rage

Convert +40% of Damage on Health to Energy

WARFRAME

9
Stretch

Stretch

+45% Ability Range

WARFRAME

7
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

7
Augur Secrets

Augur Secrets

+24% Ability Strength

⬤○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

11
Intensify

Intensify

+30% Ability Strength

WARFRAME

8
Transient Fortitude

Transient Fortitude

+55% Ability Strength

-27.5% Ability Duration

WARFRAME

8
Blind Rage

Blind Rage

+99% Ability Strength

-55% Ability Efficiency

WARFRAME

14
Corrosive Projection

Corrosive Projection

Enemy armor reduced.

-30% Armor

AURA

9
Power Drift

Power Drift

+15% Ability Strength

+30% Chance to Resist Knockdown

EXILUS

ARCANE ENERGIZE

ARCANE ENERGIZE

ARCANE GRACE

ARCANE GRACE

Guide

Group Sustain - Everlasting Fool's Fire

The goal of this build

The goal with this build is to provide strong buffs in the form of reservoirs for your team and increasing their damage, while being able to sustain yourself in the middle of the fight.

Mod Explanation

Blind Rage, Transient Fortitude, Intensify and Augur Secrets: We are aiming for a high modifier on both Reservoirs and Breach Surge, so power strength is a must-have. It increases the effective health of the group via Vitality Motes, but also increases their damage output further with Haste Motes and the multiplier on Breach Surge.

Primed Continuity: The added duration counters the negative duration we have from Transient Fortitude and increases the time our Breach Surge stays on enemies, while at the same time increasing the duration of buffs on allies whenever they leave the Reservoirs. Our invisibility duration on ground is also boosted, due to the higher duration of Will-O-Wisp.

Stretch: Due to Wisps mechanics and possible combinations of skills, we don't need a lot of range. Stretch provides more than enough range to boost Breach Surge, while also increasing the radius of Reservoirs slightly.

Rage and Adaptation: Adaptation and the flat health buff from Reservoirs allows us to not only increase our effective health without the usage of Vitality, but also the usage of higher initial damage before Adaptation stacks up to recover energy with Rage.

How to use this build

Always try to provide Reservoirs in places that offer spots to hide and recover, but also provide enough space to fight. You can place your Reservoirs inside walls to cover both sides of it, or even place two sets of Reservoirs on the side of doors to cover it in both directions on both sides. If you fight in an open area, place two sets of Reservoirs on opposite sides of the room, so your allies constantly get their duration refreshed while being able to freely move around. You can consistently provide a damage boost by letting Will-O-Wisp fly into a group of enemies and using Breach Surge to warp to your Reservoirs. This combination will cast the Breach Surge buff with twice the range at your own position, while also casting Breach Surge at the position of Will-o-Wisp to cover a large area with bonus damage. The usage of two sets of Reservoirs mentioned earlier also allows you to use this combination by warping from one side to the other. While our goal is to effectively use Rage to recover energy, try to avoid standing around in the open. Usage of Wisps passive ability to stay invisible mid-air and during Will-O-Wisp, on top of the high blind duration from Breach Surge, covers your defense against higher priority targets well.

Up/Sidegrades

  • Stretch or Augur Secrets: Could possibly be replaced with Primed Flow and Vitality if staying alive becomes an issue in endless modes.
  • Rage Can be replaced with Hunter Adrenaline, but would require one additional forma.
  • Adaptation: Can be replaced with Vitality for lower content to allow for higher energy recovery.

Arcanes

  • Arcane Energize: Allows Wisp to restore more energy outside of the usage of Rage, while also providing a high amount of energy for the team (which fits the support role).
  • Arcane Grace: Additional health per second to allow more health damage and thus a higher amount of energy recovered by Rage.
  • Arcane Avenger: Useful for the additional damage and high uptime due to usage of health damage to restore energy to begin with.

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