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Volt Prime

Lightning Blast: Walking Nuke Volt for Mass Deletion Needs

by last updated a month ago

40

A glorious warrior from the past, Volt Prime features the same abilities as Volt but with unique mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
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Volt Prime builds
Builds by RenkaKurogane

Lightning Blast: Walking Nuke Volt for Mass Deletion Needs

Discharge nuke build for Sanctuary Onslaught, Elite Sanctuary Onslaught, or any content where you just want to mass-delete mobs.

Want to nuke mobs? Don't want to deal with complicated multi-button combos to achieve that goal? Hate having to juggle different things just to ensure you are consistently mass-deleting entire rooms? (I'm looking at you [Saryn].) Afraid you'll get nerfed to the ground? (RIP [Dante], I haven't even gotten my hands on him and DE already made him a tragedy.)

Papa got you covered. Grab this build today, press ONE button, and everything just explodes from a gigantic overload of electricity. Best part? [Volt] ain't likely to get a nerf any time soon so this build will be safe for a long while.

How do we use this build?
1) Find the area with the highest crowd density, hop into there and press 4. Watch as everything explodes from the electrical overdose, and your overshields immediately recharge to the maximum of 1755 (for this build at least)
2) Against Grineer, or armored enemies in general, activate Terrify once first before you commence the nuking.

Explanations on the build:
1) The build may have a low base of 139% power strength (without including the Archon shards yet). That is A LIE. Because [Precision Intensify] specifically ONLY applies to your Discharge, the actual build would have 229% strength at base for Discharge, WITHOUT including the Molt Augmented stacks or the Archon shard buffs yet. WIth both of these conditions fulfilled, you can [Reach] an explosive 334% power strength for your Discharge.
2) The low power strength isn't too big of an issue for [Volt]'s other abilities, so you can still use them accordingly. Need a speed boost? Pop Speed and go ham. Want to stay safe? Summon an Electric Shield and keep yourself comfy. Or pick up the shield and run into enemies to trigger Archon Stretch's "2 energy/s for 5 seconds on dealing Electric damage with ability" effect.
3) With 3 Red Archon shards included, you can have 184% base strength without including Molt Augmented. This is more than enough to instantly delete enemy armor with Terrify, so don't worry if the values look low on the Overframe setup.
4) IF you are using this build for ESO, remember this rule: "Give or take, 10-12 seconds". That way, you can time your Discharges so that they're always 10-12 seconds between each cast (and you won't have Cephalon Simaris complaining about "your ability is skewing my data" and banning you from casting it again for 15 seconds, which is quite painful).

Focus School:
Zenurik to have less energy hassle and 150 energy over 30 seconds (which will easily reimburse the energy most of the abilities here with no issue). Could have better choices, but Zenurik has rarely failed me when it comes to dumping Discharge nukes.

Weapon choices:
None in particular, but if you REALLY want a suggestion, I would recommend weapons that can easily trigger Finishers. With the [Blood For Energy] mod on your Parazon (if you have this) and Arcane Energize equipped, every finisher you pull off while Discharge's timer is ticking helps you quickly refuel your energy supply for the next discharge.

Archon Shards:
1) 1 Yellow. This is mandatory as it speeds up Volt's Discharge cast speed by a significant amount. IMO one will do, but if you want it faster you can always try two (and adjust the number of Red shards accordingly) and see if it's comfortable for you.
2) 3 Reds, all into Strength. This gives you a total of 184% Strength, which is enough for Terrify to instantly [Shred] any and all armor to 0 for anyone unfortunate enough to be in the effect range.
3) The final shard is up to you. I would personally go for one more Red shard for added nuking [Juice].