Navigation

Account

Social

Nikana Prime

7 278 170 slash proc damage

by last updated 9 months ago

1220

An ancient blade predating the fall of the Orokin Empire. Forged using techniques lost over the centuries, the edge remains sharper than that of any modern Nikana.

21 VOTES
1 COMMENT

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.08
CRITICAL CHANCE
28%
CRITICAL MULTIPLIER
2.4x
RANGE
2.50m
RIVEN DISPOSITION
0.60
STATUS CHANCE
28%
DAMAGE
 IMPACT
9.9
 PUNCTURE
9.9
 SLASH
178.2
TOTAL Damage
198.0
AVERAGE HIT
275.6
SUSTAINED DPS
298.6
Guide
1 Comment
Nikana Prime builds
Builds by Technoblade_never_dies

7 278 170 slash proc damage

(My english not that good, sorry for my mistakes)
Thats my best [Nikana Prime] build. Thats great weapon is one of most powerful melees in warframe. Great status and critical chance, a lot of slash damage, perfect [Nikana].

This build provides you to use [Epitaph] of panzer vulpaphila to slash realy strong enemies. Thats my epitaph build. You can have about 7 statuses with that (4 with area attack)

[Relentless Combination] allows you to use a lot of heavy attacks (if you use heavy attack, damage some mobs with 12x combo to get combo right after heavy attack).

Now about spring-loaded blade. Range of melees is underrated. Nikana prime has realy a lot of damage, so with range you can kill more enemies. [Spring-Loaded Blade] gives you +2 range attack. Primed reach gives you +3, but it provides 2 more forms and platinum for primed mod, so [Spring-Loaded Blade] is your best option.

[Sacrificial Steel] give you 220% of crit chance, [Blood Rush] gives 440%, but on heavy attacks, [Sacrificial Steel] also gives 440%. Thats a lot of crit chance, heavy attack has 305.2% of crit chance
(28 + 28(440%([Blood Rush]) + 440%([Sacrificial Steel]) + 110%(gladiator might)) = 28 + 28 * 990%(9.9) = 28 + 277.2 = 305.2%)

Critical multiplayer is 5.9, with 300% crit chance it is 15.7 (3(5.9-1)+1 for red crit), combo final multiplayer is 12x, [Condition Overload] base damage buff is 0.8 7 = 5.6, viral buff is 4.25, stance heavy attack boost is 500%. Base damage is 990 for heavy attack.
990 6.6 = 6534([Condition Overload])
6534
15.7 = 102 583.8(crit damage)
102 583.8 12 = 1 231 005.6(combo multiplier)
1 231 005.6
4.25 = 5 231 773.8 (viral buff)
5 231 773.8 * 5 = 26 158 869 (stance boost)
slash status damage is just 0.35 of that final damage (might be about 7 847 599 per tick)
(All mobs are steel path 120 lvl)
I realy don't know why that is not true, maybe i forgot about about fraction bonus or something like that, but my damage was 7 278 170 per tick.

I have tested that about 5 times, idk why is that so. (i used Kuva Heavy Gunner Eximus as most heavy enemy in my simulacrum, demolysts have awful damage formula)

I also had 106% roar, that might increese slash damage 4.24 times ((1 + 1.06) + 1.06 * (1 + 1.06)), and yes, its great

With status chance 151.2 (28 + 28*4.40) you have 50% chance to do over 43 and over 86 millions of pure damage, that ignores armor (with 70% roar it shoud be

I also like to test damage on steel path demolysts, and there is what i have:

If you use roar, damage is greate (that difficult, because every 5 seconds it disables all abilities in 6.5 meter range, but you can do that):