Focus Farming - The quick and comfy path.
- 2 Forma
- Long Guide
- Votes
- 1760
Capacitance Volt | General Use Steel Path/Endurance
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- Long Guide
- Votes
- 447
Eidolon DPS
- 6 Forma
- Medium Guide
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ESO Nuke
- 6 Forma
- Short Guide
- Votes
- 264
by NOVA_LV544 — last updated 3 months ago
A glorious warrior from the past, Volt Prime features the same abilities as Volt but with unique mod polarities for greater customization.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
I have had a few players request for a link of this build so I thought I also post it here.
2024 February 6th
Changed the name from Ultra Nuke to The Endless Thunderstorm for it to be more fitting. I'm not the best when it comes to naming builds.
Time for an update. The addition of the new archon shards and mods from Whispers in the Walls has provided [Volt] with a buff in energy regeneration and 4th skill damage at the cost of reduced max energy and lower strength for skills 1, 2 and 3. However, this build can be fine-tuned to the player's preference.
~ | Energy | Duration | Efficiency | Range | Strength (1, 2, 3) | Strength (4) | Ability Damage | ||
---|---|---|---|---|---|---|---|---|---|
Total | 300 | 164% | 45% | 280% | 314% | 404% | +60% | ||
Arcane | N/A | +36% | N/A | N/A | +60% | +60% | N/A | ||
Archon | +0 | +0% | N/A | N/A | +0% | +0% | +60% | ||
Base | +300 | +100% | +100% | +100% | +100% | +100% | N/A | ||
Mods | +0 | +27.5% | -55% | +180% | +154% | +244% | N/A |
Not built for Eidolon hunts. I use it for Defence missions, [Sanctuary] Onsluaght, Sorties and Steel Path.
This build is focused on power, range and effectiveness of clearing large rooms of enemies but at the cost of having low health, armour and shields. [Augur Reach] does help gain shield very slowly up to 1,650 but it'll be dropped in seconds in a high level mission.
After testing on a spreadsheet. I've found if [Volt] has over 100 Strength. Ability Damage is better than Ability Strength. Of course the trade of Ability Strength for Ability Damage means that skill 1 and skill 2 lose some Strength but still work well. Of course, Strength mods are also needed.
Based from the wiki. If this is correct. 1 Strength = 10 damage from skill 4.
Note this doesn't take into account of damage resistance and damage weakness.
This is how I calculated the formula with x4 Ability Damage.
Skill 4 Damage per Strength = 10
Ability Damage (0.60) = Tauforged Ability Damage (0.15) * Eqipped Tauforged Ability Damage Qauntity (4)
Strength (404) = Tauforged Ability Strength (15) * Eqipped Tauforged Ability Strength Qauntity (0)
+ Base (100)
+ Strength Mods (244)
+ Arcane (60)
Strength Damage (4,040) = Strength (404) * Skill 4 Damage per Strength (10)
Total Damage (6,464) = Strength Damage (4,040) * Ability Damage (0.60) + Strength Damage (4,040)
It's possible I've made a mistake somewhere in the formula just to note.
Arcane don't show in Upgrade screen totals but are activated and deactivated during the mission under conditions.
The "+45% Maximum Energy is filled on Spawn" makes sure you've Energy after loading in the next zone on Sanctuary Onslaught.
Note this section is based on an older version of the build and is out of date but it is expected to work more efficiently.
Bring the following:
One of my best Focus gain: 260,148 in 1 zone.
There is some RNG involved. It can take 6-16 zones to cap 415,000. I usually gain 10,000 to 70,000 a zone without Affinity Booster. Sometimes over 100,000 if good area with Corpus.
Be aware if playing in a squad. Host Migration cancels out Nourish so be sure to have some Energy prepared. If you standing on the data conduit as it spawns. The Host Migration occurs around with 20 second Focus time remaining in the next zone.