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Volt Prime

The Endless Thunderstorm | Clear Large Rooms of Enemies & Focus Farm (164 Dur, 280 Range, 404 Str)

by last updated 3 months ago

50

A glorious warrior from the past, Volt Prime features the same abilities as Volt but with unique mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
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Volt Prime builds
Builds by NOVA_LV544

The Endless Thunderstorm | Clear Large Rooms of Enemies & Focus Farm (164 Dur, 280 Range, 404 Str)

I have had a few players request for a link of this build so I thought I also post it here.

Change Log

2024 February 6th

Changed the name from Ultra Nuke to The Endless Thunderstorm for it to be more fitting. I'm not the best when it comes to naming builds.

Time for an update. The addition of the new archon shards and mods from Whispers in the Walls has provided [Volt] with a buff in energy regeneration and 4th skill damage at the cost of reduced max energy and lower strength for skills 1, 2 and 3. However, this build can be fine-tuned to the player's preference.

  • Updated Polarization.
  • Replaced [Primed Flow] with [Energy Nexus].
  • Replaced [Umbral Intensify] with [Precision Intensify].
  • Removed +15% Ability Duration Archon Shard.
  • Removed +75% Effectiveness of Energy Orbs Archon Shard.
    • It's no longer needed since the Nourish Helminth ability and [Energy Nexus] mod rapidly refills Energy fast.
  • Removed +15% Ability Strength (x2) Archon Shards.
  • Added +15% Ability Damage (x4) Archon Shards.
    • After some testing. I have found that they maginally increase the 4th skill damage. This will however reduce the strength of the other skills in exchange.

States

~EnergyDurationEfficiencyRangeStrength (1, 2, 3)Strength (4)Ability Damage
Total300164%45%280%314%404%+60%
ArcaneN/A+36%N/AN/A+60%+60%N/A
Archon+0+0%N/AN/A+0%+0%+60%
Base+300+100%+100%+100%+100%+100%N/A
Mods+0+27.5%-55%+180%+154%+244%N/A
  • Note #1: The .5 decimal is maxed to the nearest whole number. +27.5% outputs as +28%.
  • Note #2: Don't worry about the low Efficiency. The Nourish buff compensates it with [Energy Nexus] mod.

Not built for Eidolon hunts. I use it for Defence missions, [Sanctuary] Onsluaght, Sorties and Steel Path.

This build is focused on power, range and effectiveness of clearing large rooms of enemies but at the cost of having low health, armour and shields. [Augur Reach] does help gain shield very slowly up to 1,650 but it'll be dropped in seconds in a high level mission.

Ability Damage vs Ability Strength

After testing on a spreadsheet. I've found if [Volt] has over 100 Strength. Ability Damage is better than Ability Strength. Of course the trade of Ability Strength for Ability Damage means that skill 1 and skill 2 lose some Strength but still work well. Of course, Strength mods are also needed.

Based from the wiki. If this is correct. 1 Strength = 10 damage from skill 4.

  • With 404 Strength, x4 +15% Ability Damage (+0.60% Damage) = 6464 of skill 4 damage.
  • With 404 Strength, x4 +15% Ability Strength (+60% Strength) = 4640 of skill 4 damage.
  • If you bring x5 Ability Damage instead. The damage will 7070. That would be 606 more damage.

Note this doesn't take into account of damage resistance and damage weakness.

This is how I calculated the formula with x4 Ability Damage.


Skill 4 Damage per Strength = 10

Ability Damage (0.60) = Tauforged Ability Damage (0.15) * Eqipped Tauforged Ability Damage Qauntity (4)

Strength (404) = Tauforged Ability Strength (15) * Eqipped Tauforged Ability Strength Qauntity (0)
+ Base (100)
+ Strength Mods (244)
+ Arcane (60)

Strength Damage (4,040) = Strength (404) * Skill 4 Damage per Strength (10)

Total Damage (6,464) = Strength Damage (4,040) * Ability Damage (0.60) + Strength Damage (4,040)


It's possible I've made a mistake somewhere in the formula just to note.

Arcane

Arcane don't show in Upgrade screen totals but are activated and deactivated during the mission under conditions.

  • Molt Augmented (+60% Strength)
    • +0.24% Strength per elimination.
    • Maxed after 250 eliminations.
  • Molt Efficiency (+36% Duration)
    • +6% Duration per second with Shield active.
    • Maxed after 6 seconds.
    • Resets if Shield is lost.

Archon Shard

  • +15% Ability Damage (x4)
  • +45% Maximum Energy is filled on Spawn

The "+45% Maximum Energy is filled on Spawn" makes sure you've Energy after loading in the next zone on Sanctuary Onslaught.

How-To Use

  • Keep Nourish active to gain a large amount of Energy back from [Energy Nexus]. 1 Energy Orb dropped from Eximus enemies also helps.
  • Focus on using skill 4 roughly every 10 seconds.
  • The passive damage from skill 4 chain lightning also restores Energy with the help of [Archon Stretch].

Maximizing Focus Gain in [Sanctuary] Onslaught

Note this section is based on an older version of the build and is out of date but it is expected to work more efficiently.

Bring the following:

  • Affinity Blessing
  • Affinity Booster
  • Smeeta Kavat w/ [Charm] and [Tek Enhance] mods.
  • Requires some luck to get the affinity boost effect.

One of my best Focus gain: 260,148 in 1 zone.

There is some RNG involved. It can take 6-16 zones to cap 415,000. I usually gain 10,000 to 70,000 a zone without Affinity Booster. Sometimes over 100,000 if good area with Corpus.

Be aware if playing in a squad. Host Migration cancels out Nourish so be sure to have some Energy prepared. If you standing on the data conduit as it spawns. The Host Migration occurs around with 20 second Focus time remaining in the next zone.