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Zephyr Prime

Zephyr God Test

by last updated a year ago

50

Take to the skies with this golden bird of destruction.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
555
SHIELD
555
SPRINT SPEED
1.15
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,545
Guide
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Zephyr Prime builds
Builds by RoseNebula91

Zephyr God Test

Modified Version of ChangelingRain‘s Build:
Steel Path | Arbitrations | Invulnerable | Infinite Energy | Weapon Platform

https://overframe.gg/build/184002/zephyr-prime/zephyr-prime-steel-path-arbitrations-invulnerable-infinite-energy-weapon-platform/

Archon Mods
Since Tornados can apply Heat and Toxin Procs, Deal Electricity Damage, and Kill with Cold Damage -based on the weapons used on it; they can trigger [Archon Vitality], [Continuity], [Stretch], and [Flow] respectively. Other than [Vitality], the other mods are used in this build anyways, so a little extra cost allows some pretty cool combos, especially since your Tornados can be fit from your allies’ weapons, not just yours, so you never know when they might trigger.

[Rolling Guard]
[Rolling Guard] is flexible, can be swapped for [Archon Vitality]

Arcanes
Energize is one of my favorites, and my gold standard for Energy Hungry frames or frames with channeled abilities (Like Gloom) that keep them from gaining energy from most sources (such as Energy Vampire), in this case [Zephyr]’s tailwind while hovering. Since Tailwind’s hover mode pulls energy orbs to you, this synergizes well with this build.

Eruption goes well here for the same reasons, with both; Tailwind will pick up Energy Orbs, triggering Eruption every time, and Energize frequently, allowing quick and healthy supply of energy and knockdowns.