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Miter

Miter INCARNON | HOMING Viral Slash Orbs

by last updated 3 months ago

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The Miter launches high velocity saw blades, tearing apart anyone unfortunate enough to be in their path.

97 VOTES
8 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

PRIMARY
ACCURACY
100.0
CHARGE RATE
0.75
CRITICAL CHANCE
5%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
2.50
MAGAZINE
20 / 80
NOISE
ALARMING
PUNCH THROUGH
2.5
RELOAD
2.0
RIVEN DISPOSITION
1.50
STATUS CHANCE
20%
TRIGGER
CHARGE
Charged Shot
 IMPACT
12.5
 PUNCTURE
12.5
 SLASH
225.0
TOTAL Damage
250.0
AVERAGE HIT
262.5
BURST DPS
350.0
SUSTAINED DPS
308.8
Guide
8 Comments
Miter builds
Builds by ninjase

Miter INCARNON | HOMING Viral Slash Orbs

Standard Viral HM Slash build for armored Corrupted/Grineer enemies without armor strip, since slash DoT bypass armor.

Miter Incarnon creates a homing disc that hits a total of FOUR targets one by one.

Anti-corpus/Nullifier bubble popper: https://overframe.gg/build/219227/

EVOLUTION GUIDE

Evolution II: Swift Sawblades. Gives +70% free fire rate when chanelling, freeing up mod slot on build. Chanelled Abilities that work include the following: Gloom but only when enemies are in range (Sevagoth/Subsumable), Effigy (Chroma), Immolation (ember - but only at 90% heat), Prowl ([Ivara]), Prism ([Mirage]), Absorb with [Assimilate] augment ([Nyx]), Renewal ([Oberon]), [Exalted Blade] ([Excalibur]), Hysteria ([Valkyr]), Mend and [Maim] ([Equinox]), [Iron Staff] ([Wukong]), Elude ([Baruuk])

Evolution III: Swift Deliverance OR Ready Retaliation are both good

Evolution IV: Commodore's Fortune increases CC to 42%, with final CC of 126% after Crit Delay and final SC of 168%. This is approximately 13% better than Critical Parallel.

MOD BREAKDOWN

  • Galvanized Chamber: Compulsory multishot mod giving +230%

  • [Galvanized Aptitude]: [Galvanized Aptitude] DOES NOT work on the AOE, however the direct damage accounts for approximately 42% of the overall damage, is slash biased (70% at base) AND has multiplicative Galv Aptitude (i.e. it is multiplicative to Serration/Merciless on direct hits). Given the Incarnon mode has HOMING discs, you will be getting a lot of direct disc hits which proc slash at a rate of approx 2 slash procs per hit (with multishot).

  • Critical Delay: Compulsory crit chance mod, increases CC to 126%. Point strike is alternative.

  • Vital Sense: Compulsory Crit dmg mod, increases CD to 7.3x

  • [Hunter Munitions] vs Fanged Fusilade: Due to Commodore's Fortune, we increase incarnoff mode CC to 96% on full charge and 126% in incarcnon mode, meaning we have nearly a 30% chance to proc slash on every hit. Fanged Fusilade does NOT apply to the AOE component of incarnon mode while HM does, meaning the overall slash DoT DPS is 8% higher with HM. HM and fanged fusilade is almost identical in performance on non-incarnon mode.

  • [Malignant Force] + [Rime Rounds]: Makes viral and gives +120% status chance. This allows you to proc more natural slash AND viral status, which boosts all dmg to health by up to 4.25x.

  • Primed Bane of Corrupted/Grineer: Double dips bonus on DoTs and is multiplicative to Aptitude/Merciless, giving a final 2.4x multiplier to slash procs. If you don't like running faction mods, just swap this out for either Bladed Rounds, Serration, Hammer Shot or Vigilante Armaments.

  • Primary Merciless arcane: +360% dmg boost (multiplicative to Galv Aptitude boost on direct hits).

FLEXIBLE OPTIONS

[Bladed Rounds]
[Serration]
[Hammer Shot]
[Vigilante Armaments]
[Neutralizing Justice] augment

VARIANTS

CORPUS: Swap Viral HM to Radiation Tox (order it as Heat + Electric + Tox), and consider adding [Neutralizing Justice] over Primed Bane slot. You cannot get pure toxin on the AOE so it is best to run radiation tox. Radiation hits armored corpus hard while toxin bypasses shields.

INFESTED: Swap Viral HM to Raw Corrosive (Electric + Tox) and add one of the flexible options above.