Revenant Prime

The Lich King Revenant | General Use/Endurance Steel Path | Mesmer Tank and One-shot Reave

by last updated a month ago


The lost one rises. Reify the essence of the Eidolon as you wield Revenant Prime’s power.




60 / 60


Damage Reduction
Revenant Prime builds
Builds by ninjase

The Lich King Revenant | General Use/Endurance Steel Path | Mesmer Tank and One-shot Reave

High strength [Revenant] build for high mesmer skin charges to stay invulnerable and status immune, reave to one shot enemies and optoinal Roar in helminth to boost reave and general weapon DPS.

Reave Specifics
Reave at base removes 8% of an enemies health regardless of level. This is boosted by enthrall, viral status and roar. Note this does NOT work against acolytes, demolysts and bosses such as liches/archons due to their innate damage reduction. An enthralled enemy takes 5x more damage from Reave meaning only 250% strength is required to one-shot an enthralled target. Viral increases damage by 4.25 at 10 stacks, meaning 295% strength is needed to one-shot a non-enthralled enemy after applying 10 viral status effects. At 313% strength, Roar boosts reave by 1.94x meaning you only need 2 viral status effects to one-shot.

To one shot with NO viral, roar or enthrall you need 1250% strength. To oneshot with roar but no viral or enthrall you need exactly 500% strength. If you use a [Nidus] specter while solo, you only need exactly 391% strength with roar, which is hit after accounting for full Molt Augmented buff and either Augur Secrets or Growing Power.

Alternate builds
High range Reave Nuke build (marked for death):
High range Danse Macabre build (with terrify):

Special Archon Avenger Setup
You can use [Archon Intensify] which can be activated by Reave, as long as you heal health with Reave. This requires you to run [Combat Discipline] to force health loss with kills. Arcane Avenger can also be used over Arcane Energize or Molt Augmented to take advantage of [Combat Discipline].


  1. Activate Mesmer Skin (2) at start of mission and refresh just before you lose all charges.
  2. Enthrall (tap 1) enemies and let it spread and keep enthralls capped at 7 as needed. Note you can Enthrall acolytes as long as you have free thrall space so that you can Reave them easier (takes about 3-4 shots to kill).
  3. Cast Reave and aim through Enthralled enemies to one-shot them and regain mesmer skin charges
  4. For non-enthralled enemies, prime with viral status and reave to one-shot (only need exactly 2 viral status to one-shot at 313% str with roar, or 9 viral status to one-shot without roar)
  5. Optional: Danse Macabre for mob clearing, but requires armor strip for scaling in Steel Path.

Video guide on playstyle:


Positive duration gives adequate duration for enthrall and mesmer skin stun, as well as for your helminth ability uptime eg roar.

Decent efficiency around 135% makes it cheaper to spam Reave and recast mesmer skin on demand, and even Danse Macabre if you like. Enthrall cost is basically free since it spreads and is free on an enemy stunned by mesmer skin.

We use [Stretch] to maintain a lbit of range so Reave has a hitbox width closer to 5m meaning you can hit multiple close enemies, enthrall spreads a bit easier and you can also Roar buff adjacent allies easier.

Very high strength helps maximise the Mesmer Skin charges (19 at 313% or 22 at 373% str after Molt Augmented, and even more with additional strength sources such as [Growing Power], Zenurik or Madurai), Reave and Roar. You need to hit certain Strength breakpoints to gain additional mesmer skin stacks as the mesmer skin count is rounded up when decimal. Every multiple of 16.6667% strength gives one additional mesmer skin charge and every 50% strength gives exactly three charges. General breakpoints above 300% strength:

  • 301% to 316%: 19 charges
  • 317% to 333%: 20 charges
  • 334% to 350%: 21 charges
  • 351% to 366%: 22 charges
  • 367% to 383%: 23 charges

Flexible Options/Slots
[Augur Secrets]: This is the FLEXIBLE slot that can be used for [Streamline], [Primed Continuity], [Natural Talent] or an Augment such as [Blinding Reave] (gives +40% range for reave and blinds enemies that somehow survive a reave), [Thrall Pact] (gives over +600% primary weapon damage at max thralls but is additive to other damage mods), more duration (e.g. [Primed Continuity] or [Constitution]) or perhaps an augment from your subsume ability.

[Fleeting Expertise]: You can drop this for [Streamline] if you don't plan on using Reave very often.

[Primed Flow]: You can drop this if you prefer, particularly if you use Energy max archon shards instead.

[Natural Talent] is good quality of life since it speeds up casts of Reave as well as allows you to refresh Mesmer skin in between casts and within the i-frames given by shield gating. This is however more optional now since you can run cast speed amber shards and you now gain 1s i-frames upon losing a mesmer skin stack.


  • [Enemy Radar] is best in slot for endurance steel path as it lets you consistently track enemies even if your pet dies, especially without adding aura forma
  • Corrosive Projection for minor armor reduction
  • Sprint boost for run speed (which now affects reave)
  • [Growing Power] gives one additional mesmer skin charge but requires aura forma

Up to personal preference, use whatever u like.

  • Power drift: one more mesmer skin stack
  • Preparation: For quick missions, allows speed reaving/dansing through a mission

Molt Augmented/Vigor - if you want even more strength for mesmer skin stacks
Molt Efficiency - more duration for thrall and roar uptime
Arcane Energize - ideal for energy regen but not entirely necessary
Arcane Avenger - use in combination with [Combat Discipline] only

Archon Shards
Amber Shard: at least 2 cast speed shards to hit +50% cast speed helps with mesmer skin refresh and reave spam
Azure Shard: as many +energy max as you prefer
Crimson Shard: as many +strength as you prefer for more mesmer skin or +duration to help with all abilities more.

Focus School
Madurai: Power transfer gives +50% cast speed and +40% strength for up to 20s, which is amazing for Mesmer skin and Reave, in addition to general damage boost


Subsume over Danse Macabre for endurance and steel path:
1. Roar - boosts general weapon DPS, thrall DPS and reduces amount of viral status needed to one-shot non-enthralled enemies with reave (2 viral procs at 313% strength or 1 viral proc at 373% strength).
2. Xata's Whisper - void themed ability that has specific synergy with new incarnon weapons running devouring attrition (double dips for 44,100% multiplier). Not a good general DPS boost if not using incarnon weapons.
3. Silence - decent option for endurance in Steel path, particularly to prevent Violence from dispelling all your mesmer skin at once and making you vulnerable. You can leave range around 79-100ish e.g. just have stretch, or add augur reach too.
4. Mind Control - can create an invulnerable thrall that does more damage (shoot it to apply damage multiplier) and converts other enemies to thralls. Can add Primed Continuity
5. Grouping - You can use Ensnare/Larva/Coil Horizon or Airburst as a form of grouping so you can reave multiple enemies at once. You will want to increase range by swapping Narrow Minded and Fleeting Expertise for Primed Continuity and Overextended.
6. Sentient Wrath - provides both crowd control and damage vulnerability, which also increases the damage of reave allowing one-shot at only 1 viral proc at 313% strength.


A consistent AOE viral primer is the best tool to apply viral procs which will allow Reave to oneshot without enthrall.
Bubonico (alt-fire):
Epitaph (quickshot):
Kuva Nukor:
Panzer Vulpaphyla: