Remember Radical Larry?
yeah, me neither.
Meet the [Oberon Prime]; Half goat, half men, and one of the most RADical people on planet Earth.
Even though he's not the biggest credit to the team- as.. some individuals might say... i'll give him that; the man certainly knows what he's doing! his way of settling "raised" things "down" are worth mentioning in every topic, and his endurance and good knowledge in pharmacy always giving him place even in the most "unRADical" team's!
He arrives in the most RADiculous situations and asserts his dominance without any special gestures, too bad no one ever inviting him to such occasions... rude.
This build is made for usual runs (preferably Solo) and long runs (preferably Multiplayer) that revolves mainly around "Supporting stuff" theme (obviously).
(also makes "breathing" option completely NON-EXISTENT for enemies).
Advantages:
- Various instances of ranged Health regeneration (Well of Life, Renewal, Arcane: Molt Reconstruct).
- Decent Crowd Control range (Hallowed Ground, Reckoning, Hallowed Reckoning augment).
- Permanently reduces Enemy's Armor greatly over time (Reckoning + Hallowed Ground abilities).
- Two ways inflicting a prolongated Crowd Control (Hallowed Ground + Hallowed Reckoning's Radioactive zones).
- Two ways of increasing allies' and your own Armor (Renewal + Hallowed Ground, Hallowed Reckoning's Radioactive zones).
- Inability to die at Fatal damage (if Renewal is active and if Health was replenished in time).
- High Health value.
- Decent Armor value (when under the Iron Renewal effect).
- Almost 80% damage reduction to Health (when Arcane Guardian is active).
- Quite large Energy Pool capacity.
Disadvantages:
- Low Energy Efficiency.
- Has a chance to immediately go into a bleedout state when struck by overpowered damage input (that includes various enemies and environmental traps/point-hurt's).
- [Hallowed Reckoning]'s Radioactive zones are inconvenient in terms of using them as a temporary Armor buff due to incredibly low range, duration, and a lack of the lasting effect after leaving the zone.