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Magnus Prime

No Riven - Magnus Prime CC/Viral

by last updated 2 years ago

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Orokin elegance meets formidable stopping power in this exquisite revolver. Hits have a chance to maximize Ammo Efficiency for a few seconds.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
16.0
CRITICAL CHANCE
28%
CRITICAL MULTIPLIER
2.8x
FIRE RATE
5.00
MAGAZINE
8 / 160
NOISE
ALARMING
RELOAD
1.6
RIVEN DISPOSITION
1.25
STATUS CHANCE
28%
TRIGGER
SEMI
DAMAGE
 IMPACT
44.1
 PUNCTURE
27.0
 SLASH
27.0
TOTAL Damage
98.0
AVERAGE HIT
147.4
BURST DPS
737.0
SUSTAINED DPS
368.5
Guide
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Magnus Prime builds
Builds by DocSagan

No Riven - Magnus Prime CC/Viral

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

For an ideal Riven you can get a CC,CD,MS to Replace Lethal Torrrent for overall damage.
For Faction Damage You can replace Hornet Strike for the desired Faction Damage.
The damage lost from Hornet Strike is regained by the arcane Secondary Deadhead.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to corrosive, just change Deep Freeze with Convulsion
or if you want to change to radiation, just change Pathogen Rounds with Heated Charge, as other combinations!

So this Scheme works for almost all Secondary weapons for CC and SC builds, try it! Except for some Kuva and Tenet Weapons.
This same Scheme works for SC build for Magnus Prime but after several tests this weapon performs better with CC.
You can use Deadly Maneuvers for an [Ash] build for endurance runs but just for that. Generally without it, [Magnus Prime] performs great for all runs.

Why some people prefer Faction Damage mods than Damage mods as Hornet Strike?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of Hornet Strike. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as Hornet Strike or Magnum Force because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.