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Bronco Prime

No Riven - Bronco Prime SC/Heat/Corrosive/Dizzying Rounds

by last updated 2 years ago

480

Infused with rare Orokin alloys, the Bronco Prime is a highly efficient weapon, trading an increased Magazine Capacity and damage for a lower rate of fire.

3 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

SEMI
ACCURACY
3.7
CRITICAL CHANCE
6%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
4.17
MAGAZINE
4 / 210
MULTISHOT
7.0
NOISE
ALARMING
RELOAD
2.0
RIVEN DISPOSITION
1.40
Status / Projectile
12.9%
TRIGGER
SEMI
Damage / Projectile (x7.0)
 IMPACT
40.0
 PUNCTURE
5.0
 SLASH
5.0
TOTAL Damage
350.0
AVERAGE HIT
371.0
BURST DPS
1,484.0
SUSTAINED DPS
501.4
Guide
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Bronco Prime builds
Builds by DocSagan

No Riven - Bronco Prime SC/Heat/Corrosive/Dizzying Rounds

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

For an ideal Riven you can get a DMG,MS,SC to Replace Scorch for overall damage.
For Faction Damage You can replace Hornet Strike or Magnum Force for the desired Faction Damage.
The damage lost from Hornet Strike/Magnum Force is regained by the arcane Secondary Merciless.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to viral, just change Jolt with Frostbite
or if you want to change to radiation, just change Pistol Pestilence with Scorch, as other combinations!

So this Scheme is the same as the others but is in a different position to fit Dizzying Rounds, try it! except for some Kuva and Tenet Weapons.

Why some people prefer Faction Damage mods than Damage mods as Hornet Strike?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of Hornet Strike. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as Hornet Strike or Magnum Force because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.