This is a low level (0-30) stomp build that offers decent survivability and speed farming to defense missions.
Without the Arcanes this build still offers enough Iron Skin to keep you alive in low levels and, with smart enough parkour or operator movement, medium levels (31-70) as well. With the Arcanes, the build offers enough to keep you alive easily through medium levels and, again with the right parkour or operator movement, can be operable in high levels (71-100). This build is not for Steel Path difficulty, so level 100+ is almost certainly out of the question.
Paired with the operators Void Dash and the Zenurik feature Energizing Dash, this build is cost effective with max range and a fair amound of damage. The build itself boasts an easy 25 Energy Cost for [Rhino] Stomp with a maximum distance of 70 Meters and a 13 Energy Cost for Iron Skin. However, the lack of duration means that Roar is almost completely useless with this build. A nice, albeit quasi-useful, feature of this build is that stringing [Rhino] Charge over and over allows for cheap and fast movement across large open areas, especially with only a 6 Energy Cost per dash and a distance of 33.6 Meters.
All in all, this is a fun build for something like Lith, Earth or Spear, Mars that speeds up low level grinding without forcing you to just sit around with [Banshee] hand slamming the ground for 20 minutes.