3 / 74
- SPRINT SPEED
- DAMAGE REDUCTION
- EFFECTIVE HIT POINTS
+55% Ability Strength
-27.5% Ability Duration
+30% Ability Strength
+30% Ability Efficiency
+15% Sprint Speed
+99% Ability Strength
-55% Ability Efficiency
Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 50% for 10s.
Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 100% of its remaining Health as Puncture Damage, and knocking down enemies.
Enemy armor reduced.
+15% Ability Strength
+30% Chance to Resist Knockdown
This build revolves around two augments: Ironclad Charge and Iron Shrapnel.
Ironclad Charge allows you to massively increase your armor for a short time, this armor bonus is taken into account when casting your Iron Skin (2) ability and will get your armor buffer high enough to tank pretty much anything out there.
- Use Ironclad Charge on a large'ish pack of enemies
- Use Iron Skin
- Congratulations you're basically invincible
Here's a quick example with 8 enemies in the Simulacrum.