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Wisp

SE Camp Wisp Buff + Roar 398% Strength and 145 % range:

by — last updated 3 years ago

70

Wisp floats between the material and the ethereal. She accesses multiple dimensions to support her allies. Her countenance is mysterious and enigmatic.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
280
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
972
Guide
0 Comments
Wisp builds
Builds by r3v3a13d

SE Camp Wisp Buff + Roar 398% Strength and 145 % range:

Wisp for Steel Essence farm khora camp support.

This build is part of my khora camp:
https://overframe.gg/build/128012/

Current testbuild: https://overframe.gg/build/166817/

Pls do enable "Applly Conditionals" in stats above to see the true power.

Aura forma for being able to swap in whatever e.g. Egergy Siphon to support energy regeneration of the squad.

Basebuild has 348 % Strength. But using "[Energy Conversion]" grants 50 % extra strength to the next cast when you consume an energy orb.
So if you place every mote with a prior to picked up energy orb. These motes will have 398 % strength.
Same applies for the infused roar. It powers then with a whopping 128 % extra damage in a squad with a proper speedva on powerdonation.

Range is everything:
When playing in a camp like: (Khora, Speed-[Nova], [Nekros] ) as [Wisp], you ll want to cover a possibly big area with your motes and NOT put down shocks to avoid stunning the enemies. You want them to come possibly fast towards khoras net. Avoid shock mote. You can put shockmote in extraction zone to defend the extracting tenno. So you only use:

  • Vitality Mote
  • Haste Mote

Since you only put down those two types, and since you can have a total of 6 motes placed at a time, you can place 3 stations consisting of ([Vitality] and Haste) each. These then power at 145 % range. Each of those motes will cover an area fo 17.25 metres. So if you [Reflect] this a bit and place them for example in a big triangle, then you can cover a pretty big area. And your kavats, companions and the whole team will always be infinitely buffed aslong as they are somewhere near that (inside this area). This provides a big comfortable dynamic zone to pick up loot and fight.

If it would still happen that you are not inside the pretty big area that your buffs cover infinitely, then you would still have comfortable 38.25 second to get back to it and pick up another buff.

Also the roar will last comfortable 38.25 second like this. This is a pretty decent time before having to recast. So you not have too much work when playing hourlong runs.

Q: I placed a shockmote by accident now my squad is angry, how do i fix this?
A: You can have a maximum of 6 motes placed. So if you cast another 6 fresh motes in the correct order and place only being either/or/and [Vitality] and Haste then the shocks will be gone the latest after placing the 6 th mote once the duration of the shocks has run out.

Q: Whats my job there else?
A: Help killing the acolytes and make sure your #1 buffs are placed senseful and you not have an shock inbetween. Again pls fully avoid shockmote except for extraction. And cast roar on cooldown with collecting energy orbs inbetween to make use of [Energy Conversion].

Also you are not there for being damage dealer. You can deal some damage when [Khora] is afk or if you notice enemies slipping through her dome supportive. But if you take her away the enemy [Khora] will drop on melee combo and the damage will fall of. If you drive this too far the enemies will run over you. On very high levels this can be fatal and cause a wipe. Avoid casting the 4. It does not have much effect. The build is not targeted to it and also it is else just a big visual distraction. Except you want to show off or smth for a short moment and loose all your energy that you would need for roar.

This also means you can just simply focus on:

  • Keep your 2 roar up on cooldown
  • Rezz fallen tenno and companions
  • Pickup your loot.
  • Help killing acolytes
  • Maintain your motes

Supporting player should pls also avoid blocking khoras field of view. Like do not stand right infront her (this can besides blocking her fov also block her whipclaw. Avoid standing right behind her in her camera angle.

You should avoid:
Toxin clouds, ground effectes etc.

Q: Which additional companion would you recommend?
A: For Steel Essence it is a clear "Smeeta Kavat": https://overframe.gg/build/161309/

Q: Which focus school do you recommend?
A: If you have no personal preference for this camp then i recommend zenurik just so that you can sneak toward fallen tenno in transference. The energizing dash can help your squad members in situations with enemies trying to drain energy. Since you are not there as damage dealer you can focus on your energy.

Q: Which Weapon do you recommend for support?
A: Since you do not have to weild a statstick like khora i recommend bringing your most powerful condition overload melee, a primer/hybrid and a powerful primary capable killing steelpath enemies and acolytes.

Q: Any recommendations on arcanes for the operator?
A: Magus Elevate (On transference In: 95 % chance to restore 300 Health to Warframe.) For emergency self healing purposes. The other slot is basically free for anything you may else find useful. Other useful for health: Nourish, Repair. Utility: Lockdown ... bring at least one for health of warframe.

Q: An acolyte spawned and i can not use any ability all of a sudden:
A: The acolyte silenced you. Kill em fast with your melee and you ll be back in the game.

Q: You put an aura forma on all your builds. Are there certain auras i should aovid bringing into this kind of SE camp or are especially good?
A: Here som sugguestions:

  • Do not use "Power Donation" unless you are playing nova. For Nova this is a must. You would negate her purpose.
  • Do not use "[Growing Power]" if the squad has to kill some enemies sometimes this buff will mess with speedva. You might argue that nova is no Damage Dealer. This is just messing with nova and you are also not a Damage Dealer!
  • Corrosive Projection to strip armor is top and stacks.
  • Steel Charge superior on Khora, for others if you have nothing else better then it is ok.
  • Swift Momentum / Meleeguidance Can support a khora that does not have Naramon Focus school with powerspike.
  • Energy Siphon can be really great in mission types with many parasitic eximus draining your energy.
  • Avoid Infested Impedenca or any aura slowing down/stunning enemies.
  • Other Good: Stand United, Shepherd, Physique.
  • Anything that buffs the team is beneficial.

Q: How important is communication in the squad?
A: The better you communicate the better your result will be. I can only recommend to avoid distracting [Khora]. And keep your abilities going. Everything is ok.

Enjoy! Thx!