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Mirage Prime

Mirage: Infested Mobility/Fire Walker/Reave - Prism Guard

by last updated 3 years ago

50

Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
300
SHIELD
410
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
1,032
Guide
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Mirage Prime builds
Builds by F1ameBlade

Mirage: Infested Mobility/Fire Walker/Reave - Prism Guard

Mirage Gameplay Guide

[Mirage] is able to do extremely high damage while crowd controlling any enemies that survive the onslaught. Most of her kit relies on an inconsistent Light mechanic that influences her damage and survivability. The Light mechanic and her subpar defensive tools give her a very high skill ceiling in relation to maximizing her effectiveness.

📝 Build Overview 📝

Prism is a strong ability that can quickly kill entire groups of enemies. It requires consistent laser damage and good lighting to use effectively so this build is tailored around setting those situations up more consistently with the Prism Guard augment.

🔢 Helminth Options 🔢

Sleight of Hand is a weak ability in this build and it's the best candidate for replacement. Prism is necessary for the build to function while Hall of Mirrors and Eclipse are two of [Mirage]'s signature abilities.

Infested Mobility is a strong movement speed bonus that has good verticality due to the Parkour speed buff. It's more expensive but can be used with full impunity on short missions.

Fire Walker boosts our sprint speed and provides a small quality of life bonus. It's the the weakest movement speed bonus but it's also the cheapest.

Molt is the fastest movement speed bonus but it's expensive and has a short relative duration.

Reave and Vial [Rush] can be used to move quickly across flat tilesets and synergizes with the high Duration of this build.

Other abilities are decent but provide a lot of redundancy due to the existence of Operator mode and the previously mentioned abilities.

📊 Ability Stats 📊

Duration is the most important stat with Strength and Efficiency kept around the baseline. Range is sacrificed to fit in other mods.

⏲️ Duration ⏲️

Duration is necessary for [Prism Guard] to be a useful augment. Prism has a long animation and a short initial duration so you're forced to make significant investments in broadening the gap between these two downsides.

⛽ Efficiency ⛽

Prism is expensive but most missions that you'll bring this build to are short enough that your initial energy pool should carry you through the mission with minimal support. Streamline can be used over a flex mod if you're still having issues.

📏 Range 📏

Range is lowered by [Narrow Minded] but brought back up by [Stretch]. Minimum Range will hinder the lasers so keep it about the size of an average room in any tileset. [Augur Reach] can be used if you're still having issues and Overextended can be used on low level missions. Replacing Narrow Minded hurts Prism Guard.

💪 Strength 💪

Strength is boosted by a small amount to increase the lethality of Prism and the effectiveness of our subsumed abilities. Umbral Intensify can be replaced with any mod that fits into the polarity plan.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • Enemy Radar allows you and your team to track enemies more easily. It can be replaced with any other aura as you see fit.
  • [Preparation] allows you to do short missions with minimal energy regeneration. It synergizes with Primed Flow so they should be replaced together.
  • Primed Flow can be replaced by Streamline or additional Range on longer missions or larger tilesets.
  • [Umbral Intensify] isn't necessary for the build as Prism should be able to perform well on most missions. Replace it with anything that fits into the polarity plan.
  • [Natural Talent] and [Speed Drift] significantly cut down Prism's long animation. [Speed Drift] only saves you a fraction of a second so it's a flex mod that can be replaced with Firewalker or anything that fits into the polarity plan.
  • [Prism Guard] is necessary for the build to function. This build is a worse version of the Prism Disruption variant without it.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with expensive builds and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.

Arcane Consequence boosts our movement speed by increasing the distance of our Bullet Jumps and Rolls. It isn't necessary when using the Reave or Vial [Rush] strategy so it can be replaced. Tertiary quality of life arcanes like Arcane Agility or Arcane Aegis are usually the call.

📋 Final Notes 📋

Eclipse and Prism have mechanics that are tied to environmental lighting. This system is difficult to quantify in a guide as there are countless small differences in lighting across dozens of tilesets. The user interface can be used to determine whether you're in Light or Shadow but unfortunately it doesn't tell you the exact degree at which you're being affected by either one. Some graphical settings like Classic/Enhanced or Dynamic Lighting can even determine the intensity of the buff. This inconsistency is balanced by each ability having a very high cap in either direction but make your best attempts to stay in appropriate lighting. Invisibility from any source temporarily snapshots your current lighting conditions which you can use to your advantage in areas with less ideal Light or Shadow.

Hall of Mirrors has issues with certain weapons and doesn't give the same damage bonuses or effects in all scenarios. The most consistent weapons are ones with large areas of effect or long range melee attacks. Listing off the exact interactions with each individual weapon would make this guide nearly unreadable.

Prism is powerful but relies on bright light and consistent laser damage to scale properly. There are many ways to do this but a few methods stand out. High Range and large groups of enemies can quickly ramp up the damage and it's the easiest to utilize. When the Prism passes through an enemy it momentarily hits them with every single laser at the same time so throwing it through enemies can work. A popular variant of this is using Void procs to trap the Prism inside a single enemy.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Voltage - Assisted with Prism builds.
  • Modo - Has videos showing Prism level cap interactions.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.