[Wukong] has the ability to quickly traverse tilesets with a high duration Cloud Walker. This build attempts to use it along with a some offensive tools to do star chart boss speedruns. We subsume an ability that allows us to deal with the boss more easily.
[Rage] from Rest & [Rage] is chosen because it speeds up boss phases while also making them more susceptible to damage. Ensure you use the correct primary emission color to equip [Rage]. Fire Blast and Shuriken allow you to cripple boss armor if they're susceptible to it. Damage buffs like Roar and Nourish are good choices against unarmored or armor strip immune enemies. Speed buffs like Infested Mobility and Molt would conceptually be good options outside of Cloud Walker as they don't actually increase your speed during it.
Defy is the ability to replace in most scenarios. Even though it has interesting offensive and defensive properties, it's too gimmicky to warrant using over the myriad of choices granted by the Helminth system. If you're dead set on trying to abuse the damage [Reflection] then you should replace Primary [Fury] as Defy will be your offensive tool instead.
Duration is maxed so that Cloud Walker lasts longer and travels a greater distance. [Augur Message] is the weakest Duration mod and can be replaced with additional Strength or augments.
Efficiency is kept above the baseline as you're be spamming Cloud Walker. Technically you should run [Fleeting Expertise] for longer runs as it saves you energy over time at the cost of needing to be slightly slower from spamming casts. [Constitution] or [Primed Flow] can be swapped out for it.
Range is useless on this build. Even your debuffing abiliting like [Rage] are usually only used on the boss and you should have time to get close to them.
Strength is increased a bit to benefit our buffs and debuffs. It also allows armor stripping abilities to be more effective. [Umbral Intensify] should be enough.
Speed Holster and [Motus Signal] are flex mods. They both increase your QoL and can be swapped out for almost anything as you see fit.
Arcane [Rage] and Arcane Acceleration are placeholders for whatever arcane combo you're going to use for maximum boss damage. Arcane Precision and Arcane Velocity are the call on secondary weapons. Arcane [Fury] and Arcane Strike are best for melee weapons.