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Wukong Prime

Mei Houwang - Handsome Monkey King

by last updated 6 months ago

50

The trickster-warrior ascends to his ultimate incarnation.

1245 VOTES
11 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
195
HEALTH
555
SHIELD
445
SPRINT SPEED
1.05
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
290
Damage Reduction
49.2%
EFFECTIVE HIT POINTS
1,685
Guide
11 Comments
Wukong Prime builds
Builds by THeMooN85

Mei Houwang - Handsome Monkey King

Hello there,

Introduction:

Playstyle:

  • Summon your "Brother" (not the smartest one, but still useful)
  • Cast Wrathful Advance (now you got 22.7s melee crit buff duration)
  • Activate Primal Fury (now your Twin will also use his Stick)
  • Start your Killing Spree (Red Crits everywhere)
  • Use Cloud Walker whenever it's needed (great skill for moving around, status cleanse, healing You and your Twin, can also trigger Archon Intensify, adding another +30% Strength)

Attributes & Abilities:

High Duration is here to reduce the need to re-cast Wrathful Advance, increase efficiency of Primal [Fury] (Energy Drain per second), but most importantly... to increase very short base Cloud Walker Duration.

Range is completely ignored in this build, the only ability that could use that stat is Cloud Walker (stun radius, but who the fuck use this skill for that?!), and no, Wrathful Advance does not need Range to be activated, you just need to use that skill to get the bonus.

Neutral Efficiency is completely fine, but I could easily replace [Transient Fortitude] with [Blind Rage], to get even Higher Duration and Strength, but negative Efficiency... It's all about personal preferences. I leave that choice for you.

High Strength is here to increase Wrathful Advance bonus, Health Multiplier of your Twin, Health restore per meter (Cloud Walker) for You and your Twin, and of course your staff damage.

Suggested Aura Mod:

For best results, use Aura Forma, so that it can be changed, when needed.

You can use other Auras, but actually you just need those two.

Suggested Exilus Mod:

Must be unlocked with an Exilus Adapter.

  • NONE - if there is no such need, then there is no point in unlocking the slot.
  • Handspring - Speeds up a Warframe's knock-down recovery rate.
  • Pain Threshold - Increases the stagger recovery of your Warframe.
  • Rush - Increases the speed at which a Warframe moves while sprinting.
  • Speed Drift - Increases sprint speed and casting speed.
  • Sure Footed - Increases a Warframe's chance to resist knockdown.
    Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!

Suggested Warframe Arcane Enhancements (Max Rank Description):

  • Arcane Blessing - On Health Pickup, +24 Max Health. Stacks up to 50x.
  • Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s.
  • Arcane Grace - On Health Damaged, 9% chance for +6% Health Regeneration/s for 9s.
  • Arcane Guardian - On Damaged, 15% chance for +900 Armor for 20s.
  • Arcane Reaper - On Melee Kill, +24 Heal Rate/s and +660 Armor for 10 seconds.
  • Arcane Strike - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s.
  • Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
  • Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.

Suggested Archon Shards (Tauforged):

Suggested Focus School:

  • Madurai:
    Power Transfer - 50% Casting Speed on switching to Warframe.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
  • Vazarin:
    Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
    Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
  • Naramon:
    Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.
  • Unairu:
    Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
    Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight.
  • Zenurik:
    Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
    Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
    Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.

Suggested Helminth Subsumable Abilities:

Suggested Loadout:

Summary:

Years have passed since the last update of my build, which after the nerf was no longer as good and useful as at the beginning. Well, the time has come when there is new hope for the monkey king, and what is most interesting in all this... now we can even play with his stick... in the sense of a weapon... I didn't mean anything else.

Enjoy!
THeMooN85