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Wukong Prime

200k+ crits Gladiator Synergy 4 guide set

by last updated 4 years ago

30

The trickster-warrior ascends to his ultimate incarnation.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
195
HEALTH
555
SHIELD
445
SPRINT SPEED
1.05
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
290
Damage Reduction
49.2%
EFFECTIVE HIT POINTS
1,685
Guide
4 Comments
Wukong Prime builds
Builds by corgigoro

200k+ crits Gladiator Synergy 4 guide set

INTRO

This build is part of a 4 set build to maximize survivability and damage of Wukong's Primal Fury. It can easily deal upwards of 200-500k damage with 3x+ combo streaks while surviving for 2 hours any high level endless. If a teammate is using [Melee Guidance] or [Swift Momentum], even better but don't count on those trash auras. Corrosive Projection is what the other three should be running.

(This Guide) WUKONG 200K+ CRITS GLADIATOR SYNERGY 4 GUIDE SET: https://overframe.gg/build/6182/

IRON STAFF PRIME 200k+ CRIT GLADIATOR DECONSTRUCTOR SYNERGY: https://overframe.gg/build/6186/

DECONSTRUCTOR GLADIATOR BONUS + HELIOS MAX SURVIVAL FOR WUKONG PRIME: https://overframe.gg/build/6181/

HELIOS PRIME MAX SURVIVABILITY WITH DECONSTRUCTOR HEALING: https://overframe.gg/build/6185/

[Deconstructor Prime] entire purpose is to provide the Gladiator Set buff, which boosts critical chance per set mod, per combo built. You will not gain the actual mod bonuses (like the +6s combo duration). But you will use [Drifting Contact] on the [Iron Staff Prime] build to give yourself 13 seconds of combo duration. This is the only melee sentinel weapon to do this with. It also heals [Helios] which means you can do longer missions and keep your little buddy alive.

Helios Prime Survivalist build is to maximize the HP/Armor/[Regen] so you can do longer missions without the sentinel dying too many times. [Helios Prime] is not the tankiest sentinel but it can generally survive 1.5 hours before it has died 4 times as long as you manage it properly.

[Iron Staff] CO + [Reach] build is to give you a nice balance between range and damage, while gaining massive crit from Primal Rage and Gladiator set. Unfortunately you cannot put Bloodrush or Maiming Strike on it.

GUIDE START


This build focuses on building 150% crit from [Primal Rage] + 225% crit from Gladiator set at 3x combo meter. Combined with your Iron Staff (see guide links above) you can get red crits and yellow crits can deal 100k-200k damage with the right attacks.

[Adaptation] is Rank 8 as you don't need it maxed to get the most out of it.

[Umbral Intensify] is Rank 9, as 5% strength for another 20,000 endo isn't a good tradeoff, and it affects other builds for other frames like [Chroma]. Also, if you aura forma your warframe, you'll notice that you have exactly 4 capacity right now. So this allows you to save an extra forma and allow you to switch out [Steel Charge] for [Corrosive Projection] if needed.

2 Gladiator mods (out of the three possible) for the set bonus. The armor from Aegis is not noteworthy as you gain armor from Arcane [Guardian] at all times and you can boost your armor by 1500 by using your Defy skill. The extra HP from Resolve however does give you a nice bit of HP for even more EHP. You can easily survive 2 hours in survival or disruption or do arbitrations.

[Adaptation] with the arcanes gives you self healing and armor at a constant rate. You can also heal even more by using cloud walk. You can also technically go with two arcane graces if you are good at managing your armor with defy. This build allows the armor buff to last 40 seconds so you need to pop it every now and then.

[Primed Flow] is better than [Streamline], and because you need duration to help with some of the other skills, its better than [Fleeting Expertise] as well.

[Umbral Intensify] is to boost the damage output of Primal [Fury]. While ideally we want this to be around 200% for 2x damage, 165% is good enough since we get a lot more damage from combo scaling and [Primal Rage].

Arcanes?

Arcane [Guardian] + Grace: Armor + passive healing. Great with adaption. However if you seek more damage you have plenty of other options (aside from two melee ones listed below).

Arcane Strike - 10% chance for 40% attack speed 12s
Arcane Fury - on crit 40% chance for 120% melee damage for 12s. Note this stacks additionally not multiplicatively so it won't magically double your damage. Still though, [Wukong] technically doesn't need Arcane Grace or Arcane [Guardian].

Try playing [Wukong] without Arcane [Guardian] (and use your 3rd ability to gain 1500 armor instead!) or grace. You'll find that you can survive nearly just as much, except now you're open to use all sorts of additional damage arcanes.

I talk about Exodias on the [Iron Staff Prime] guide.