[Revenant] can use Reave on Enthralled enemies to instantly kill them as long as you have over 250% ability strength. Mesmer Skin keeps you protected from any problematic enemies all the way to the level cap. We subsume a CC ability to group enemies together so that Reave is able to dispatch the entire group.
Ensnare is chosen because it's the most efficient ability to fit into the build. Larva also works but Enthrall can have issues propagating on more enemies. Marked for Death allows you to hit the entire group after using the combo on a single enemy but it's limited in damage output after the nerfs so you have to choose the enemy wisely.
Dance Macabre is replaced as it's too gimmicky on this build. Replacing other abilities also significantly hurts your synergy.
Strength is above the 250% threshold but we also use it to stack additional Mesmer Skin charges and to increase the strength of our buffs.
Range is massively increased on this variant so that your CC ability is able to hit entire groups. It also allows Reave to more easily hit the group even after they've been pulled together.
Efficiency is very low because the combo shouldn't need to be cast enemy more than once per group. If you're having issues drop a bit of Range for more Efficiency.
[Natural Talent] is useful for allowing you to cast Mesmer Skin off cooldown and during your shield gate. Without it this build is far more dangerous to run as enemies start to scale to higher levels.
Arcane Velocity is run primarily for the [Kuva Nukor] synergy. It can be replaced with any other arcane to suit your playstyle.