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Saryn Prime

Plague Spreader - Low/no forma starter Saryn for clearing maps

by last updated 4 years ago

00

A golden blossom conceals deadly nectar. Featuring altered mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
465
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
315
Damage Reduction
51.2%
EFFECTIVE HIT POINTS
1,447
Guide
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Saryn Prime builds
Builds by Patsiecki

Plague Spreader - Low/no forma starter Saryn for clearing maps

How to use: Try to keep your 3rd skill up at all times, pop spores on a nearby enemy, shoot/slash said enemy, and watch damage ticks pop up all around you. As you bounce across and around the stage, shoot/stab affected enemies along the way to continue spreading the spores endlessly. See if you can do an exterminate mission with a single cast of spores! Realistically though even with the range you need to "re-seed" your spores on a regular basis, and the efficiency helps allow you to start plagues over and over without struggling with low energy.

This build was created as a good multi-purpose "clearing" build that requires low or no forma for quick and easy start up. Use it as soon as you get [Saryn] and optimize beyond this build when you're ready to really invest in the frame. It's incredibly satisfying to watch damage ticks spread across the entire map so this may convince you to play [Saryn] if you're on the fence! Works well solo, group members even help spread spores by killing affected enemies, though they may get frustrated when you have as many kills as the rest of the team combined!

This build is not meant to carry into endgame content, but is amazing for quick and easy clearing of missions, especially exterminate. "Daily" type quests like syndicate missions, invasions, light farming, all benefit from this kit. Also helps clear waves faster in defense, thin out enemy ranks in mobile defense and has allowed me to solo many interception missions. Also works great in [Sanctuary] Onslaught. Though not endgame, can still be viable in ESO and some sorties.

On stats: Range is obviously prioritized here. For anything but higher level content, any power above 100% is actually usually detrimental in that enemies will die too fast for you to continuously spread your plague. Realistically in most missions you'll be recasting spores a number of times - sometimes enemies die too fast to spread, large groups of mobs are separated too far apart to spread even with the range, or at least recasting per wave in defense. A lot of endgame [Saryn] builds forego efficiency and build in strength for basically the inverse scenario. But for us, quantity over quality is a good thing! Finally, we chose [Physique] for the aura because of the default polarity but this is really a matter of preference. Between that and [Regenerative Molt] this build also has some survivability to carry it a bit further into mission types like survival and defense.

Encourage trying the build and keeping it handy to burn through "everyday" missions. Use it as a starter to make [Saryn] effective from the starting gate and grow into endgame builds as you get the resources for it.