Saryn Prime - Gloomy Spore Spreader
- 5 Forma
- Long Guide
Venomous Spores Saryn | Steel Path General Use
- 4 Forma
- Long Guide
- 5 Forma
- Medium Guide
Sapmatic's Saryn (SO - ESO)
- 4 Forma
- Short Guide
60 / 60
This is a hybrid offense oriented Saryn build focused on weapon buffing (with venom dose and toxic lash), AOE armor strip/nuking (with spores and miasma) and speedrunning (molt). If you are having trouble surviving in steel path, you should use a crowd control subsume such as Resonator, Shooting Gallery with Muzzle Flash or Breach Surge.
Polarities are shared with a Tanking Gloom Saryn build : https://overframe.gg/build/211170/
For ESO nuke, drop venom dose and continuity for more strength/range + subsume roar : https://overframe.gg/build/244100/saryn-prime/eso-nuke-roar-saryn/
Weapon platform Saryn: https://overframe.gg/build/226696/saryn-prime/toxic-venom-weapon-platform-saryn/
In Steel Path you will want to stay out of gunfire completely when possible, by employing cover (stay behind walls and let spores kill in the distance) and a combination of molt and miasma to crowd control enemies if you need to be mobile. Molt draws enemy fire away from you (but is inconsistent) and miasma creates a brief 2 second radial stun. Crowd Control subsumes also makes surviving much much easier.
You will additionally employ a combination of Shield Gating and Rolling Guard. When your shields break, you will gain 1.3s of invulnerability frames (i-frames) aka the 'shield gate'. Within this short time, roll to gain a further 3s of i-frames then cast either molt or miasma (depending on how much energy you have spare) to regenerate your shields to max which 'resets' your shield gate (make sure to carry a Decaying Dragon Key).
Here is a sample video demonstrating some Steel Path survival gameplay:
Duration allows easier upkeep of [Venom Dose] and toxic lash, and prolongs molt's speed buff. Duration is otherwise not particularly requred for spores or miasma. This is flexible depending on preference, either keep it at neutral at 100% or positive at 155% with [Primed Continuity].
Efficiency can be negative or near neutral as abilities do not need to be cast too often. Spores only needs to be cast once at the begginning or ocassionally if it wears off. You also occasionally cast molt for survivability and miasma to spread spores when the count is lot, or for crowd control/viral procs. Toxic lash/[Venom Dose] only needs to be cast about once a minute.
High range greatly benefits spore spreading and miasma radius.
High strength greatly benefits buffs from [Venom Dose] and toxic lash, spore growth and decay and miasma damage.
You can add more strength by swapping [Transient Fortitude] for Blind Rage, or using both together.
Arcane Energize is nearly compulsory.
Arcane Aegis helps with survivability/shield gating but is not compulsory.
Arcane Augmented gives a bonus +60% str after 250 kills, easy to get with spores
Subsume over molt OR miasma (molt is more useful in endurance for shield gating, miasma is more useful in low level nuking):
Spectrorage with spectrosiphon augment produces tons of energy to fuel miasma spam, and also CCs enemies including acolytes: https://overframe.gg/build/283280/saryn-prime/spectrosiphon-spores-saryn/
Shooting Gallery with augment gives amazing crowd control through walls, but requires an augment (put muzzle flash over venom dose)
Pillage is a viable alternative since it allows full armor stripping and provides shield [Regen] for survivability and status cleanse. If you use pillage, don't run brief respite since pillage provides shields already. Can use another aura like enemy radar e.t.c.
Terrify gives crowd control AND full armor strip at only 167% strength, goes through walls, making spores much deadlier. (137% strength needed with corrosive projection)
Roar to double dip on toxin proc damage and increase spore damage for even more DPS
Resonator provides wide area crowd control.
Breach surge synergizes with the build stats due to building for high range and strength, as well as spores stripping armor so surge sparks do a little more damage. Breach surge also provides line of sight crowd control for slightly cheaper cost than miasma and is spammable for shield gating.
Very flexible depending on preference:
Infested/toxin themed weapons fit Saryn nicely:
Sporelacer (secondary): https://overframe.gg/build/267804/sporelacer/sporelacer-secondary-viral-heat-aoe/