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Saryn Prime

Venomous Spores Saryn | Steel Path General Use

by last updated a month ago

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A golden blossom conceals deadly nectar. Featuring altered mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
375
SHIELD
300
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
300
Damage Reduction
50%
EFFECTIVE HIT POINTS
1,150
Guide
8 Comments
Saryn Prime builds
Builds by ninjase

Venomous Spores Saryn | Steel Path General Use

INTRODUCTION

This is a hybrid offense oriented Saryn build focused on weapon buffing (with venom dose and toxic lash), AOE armor strip/nuking (with spores and miasma) and speedrunning (molt). If you are having trouble surviving in steel path, you should use a crowd control subsume such as Resonator, Shooting Gallery with Muzzle Flash or Breach Surge.

Polarities are shared with a Tanking Gloom Saryn build : https://overframe.gg/build/211170/
For ESO nuke, drop venom dose and continuity for more strength/range + subsume roar : https://overframe.gg/build/244100/saryn-prime/eso-nuke-roar-saryn/
Weapon platform Saryn: https://overframe.gg/build/226696/saryn-prime/toxic-venom-weapon-platform-saryn/

PLAYSTYLE

  1. Hold 1 to activate [Venom Dose] and press 3 to activate toxic lash to superbuff your weapon
  2. Tap 1 on an enemy to create spores, shoot that enemy while toxic lash is active to spread spores
  3. Use 4 occasionally when spore count is low to spread spores more, quick nuke enemies and create viral procs
  4. If shields break, roll to gain i-frames and cast 2 for instant shield [Regen], status cleanse and aggro [Redirection] or 4 for short crowd control (2s)
  5. Use Molt to get speed boost for speed running missions.

Survivability
In Steel Path you will want to stay out of gunfire completely when possible, by employing cover (stay behind walls and let spores kill in the distance) and a combination of molt and miasma to crowd control enemies if you need to be mobile. Molt draws enemy fire away from you (but is inconsistent) and miasma creates a brief 2 second radial stun. Crowd Control subsumes also makes surviving much much easier.

You will additionally employ a combination of Shield Gating and Rolling Guard. When your shields break, you will gain 1.3s of invulnerability frames (i-frames) aka the 'shield gate'. Within this short time, roll to gain a further 3s of i-frames then cast either molt or miasma (depending on how much energy you have spare) to regenerate your shields to max which 'resets' your shield gate (make sure to carry a Decaying Dragon Key).

Here is a sample video demonstrating some Steel Path survival gameplay:

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BUILD SPECIFICS

Duration
Duration allows easier upkeep of [Venom Dose] and toxic lash, and prolongs molt's speed buff. Duration is otherwise not particularly requred for spores or miasma. This is flexible depending on preference, either keep it at neutral at 100% or positive at 155% with [Primed Continuity].

Efficiency
Efficiency can be negative or near neutral as abilities do not need to be cast too often. Spores only needs to be cast once at the begginning or ocassionally if it wears off. You also occasionally cast molt for survivability and miasma to spread spores when the count is lot, or for crowd control/viral procs. Toxic lash/[Venom Dose] only needs to be cast about once a minute.

[Saryn] does however have a very high base energy meaning [Primed Flow] gives a huge energy pool. You can add [Primed Flow] over [Venom Dose], [Primed Continuity] or [Streamline] for preference.

Range
High range greatly benefits spore spreading and miasma radius.

Strength
High strength greatly benefits buffs from [Venom Dose] and toxic lash, spore growth and decay and miasma damage.
You can add more strength by swapping [Transient Fortitude] for Blind Rage, or using both together.

Arcanes
Arcane Energize is nearly compulsory.
Arcane Aegis helps with survivability/shield gating but is not compulsory.
Arcane Augmented gives a bonus +60% str after 250 kills, easy to get with spores

Flexible Options

  • [Venom Dose] and [Augur Reach]: These are both flexible slots. Can add primed flow for more energy, more strength, augur reach for more range or another augment depending on helminth.

Aura:

  • Brief respite: Best for full shield gating with Molt without augur mods.
  • [Enemy Radar]: Great for tracking enemies, but will need multiple augur mods in place of [Stretch], [Venom Dose] or [Primed Flow] as well as augur mods on your secondary in order to reset shield gate (3 augur mods are needed for full reset at 75% efficiency, 4 augur mods at 100% efficiency).
  • [Corrosive Projection]: Reduces armor additively to abilities by 18%. Best in slot for ESO nuking and when used with armor strip abilities like Terrify/Pillage to lower strength requirements for full-strip (137% for terrify and 328% for pillage, or 164% for 2 casts of pillage)

Exilus: [Primed Sure Footed] is best in slot. [Handspring] is next best alternative.

Helminth
Subsume over molt OR miasma (molt is more useful in endurance for shield gating, miasma is more useful in low level nuking):

  • Spectrorage with spectrosiphon augment produces tons of energy to fuel miasma spam, and also CCs enemies including acolytes: https://overframe.gg/build/283280/saryn-prime/spectrosiphon-spores-saryn/

  • Shooting Gallery with augment gives amazing crowd control through walls, but requires an augment (put muzzle flash over venom dose)

  • Pillage is a viable alternative since it allows full armor stripping and provides shield [Regen] for survivability and status cleanse. If you use pillage, don't run brief respite since pillage provides shields already. Can use another aura like enemy radar e.t.c.

  • Terrify gives crowd control AND full armor strip at only 167% strength, goes through walls, making spores much deadlier. (137% strength needed with corrosive projection)

  • Roar to double dip on toxin proc damage and increase spore damage for even more DPS

  • Resonator provides wide area crowd control.

  • Breach surge synergizes with the build stats due to building for high range and strength, as well as spores stripping armor so surge sparks do a little more damage. Breach surge also provides line of sight crowd control for slightly cheaper cost than miasma and is spammable for shield gating.

Archon Shards
Very flexible depending on preference:

  • 1 to 2 Amber Cast speed shards is nice quality of life, making Miasma cast much faster.
  • If you have energy issues, you can run Energy Max or +energy orb effectiveness
  • Put remaining shards into duration or strength as prefered.

ARSENAL

Infested/toxin themed weapons fit Saryn nicely:
Bubonico: https://overframe.gg/build/210444/bubonico/bubonico-hybrid-use-primary-fire-slash-shredder-alt-fire-electrictrash-nuke-and-primer/
Sporelacer (secondary): https://overframe.gg/build/267804/sporelacer/sporelacer-secondary-viral-heat-aoe/