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Ash Prime

Pseudo-Tank-Ash 2.0, 60k - 200k EHP (Without adaption)

by last updated a month ago

70

Distraction and subterfuge become lethal weapons with Ash Prime. Featuring altered mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
150
HEALTH
555
SHIELD
465
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
1,517
Guide
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Ash Prime builds
Builds by ES-Flinter

Pseudo-Tank-Ash 2.0, 60k - 200k EHP (Without adaption)

Give him 5 blue shards to increase his armour to 1268 (tauforged 1643), giving him a base armour reduction of 80,87% (tauforged 84,56%).

This alone increase his EHP to 14.881,57 (tauforged 18.440,62).
Using eclipse damage reduction (capped at 75%) will increase the EHP to 59.526,3 (tauforged 73.762,5).

Last but not least use a Kubrow with the (full) Mecha-set, to enjoy an weak but thanks to that the armour-reduction curve flattens at ~90% also strong armour boost.
As example:
10 enemies in marking area = 101.665,45 EHP (tauforged 115.901,15 EHP)
20 enemies in marking area = 143.804,60 EHP (tauforged 158.040,08 EHP)
30 enemies in marking area = 185.943,75 EHP (tauforged 200.179,95 EHP)

This build works better when Solo, because of the nature of the mecha-set mod (allies "steal" the armour boost if they kill the marked enemy)

All calculation without the inclusion of adaption. Arcane grace hp-regeneration/s effect was added to the health pool.

A video of a full Netracellrun will follow. Till now you've to be satisfied with this way less