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Laetum

DA status build with 1 mil+ potential dmg

by last updated 2 months ago

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During parades and victory marches, the Laetum fired pigmented airburst rounds that rained onto festive crowds. The Orokin sent Laetum with the Zariman so they could properly celebrate a successful maiden voyage to Tau. There would be no such celebration, but the Void imbued the Laetum with a much more explosive capacity.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

SEMI
ACCURACY
16.0
CRITICAL CHANCE
22%
CRITICAL MULTIPLIER
2.2x
FIRE RATE
2.50
MAGAZINE
12 / 210
NOISE
ALARMING
RELOAD
2.0
RIVEN DISPOSITION
0.50
STATUS CHANCE
22%
TRIGGER
SEMI
DAMAGE
 IMPACT
64.0
 SLASH
96.0
TOTAL Damage
160.0
AVERAGE HIT
202.2
BURST DPS
505.6
SUSTAINED DPS
356.9
Guide
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Laetum builds
Builds by Gasinator

DA status build with 1 mil+ potential dmg

Hello! this is the first build im trying cascadia flare on, and honestly, this kinda slaps.

this is a viral heat build for the sole purpose of killing armored/infested enemies, just about anything that only has health. the entire point is to blast enemies to the shadow realm with status and the power of devouring attrition.

for those who don't know, devouring attrition(DA for short) is an incarnon evolution that has a 50% chance to deal 2000% dmg on a non crit. first you may think "but muh crit(i understand, i was like that too)" but the fact that you can get a 20x dmg bonus without needing 3 or 4 crit mods is crazy. DA makes it so that you can focus into status or straight dmg and not having to care about crit. this build is about the status portion.

perks:

  • rapid wrath for a bit more fire rate(if ur using a warframe that buffs fire rate, can go marksmans hand to make the weapon forget it has recoil)

  • lethal rearmament for basically double reload speed(could also go feather of justice if u want)

  • elemental excess for less crit and more status

  • devouring attrition for the 2000% dmg thingy

mods:

galv shot and diff: galv shot will give more status and shred through higher health enemies, galv diff gives multishot so free dmg

60/60 mods: this is a status build, so they're neccesary

fire rate mods: it's fire rate, what do you expect

bane: it's a multiplier, and multipliers are goofy

[Steady Hands]: 15 fire rate will send your gun sky high without that recoil control

some maths:

after everything there are 3 different hits you can get

12% chance for a crit: you will deal around 110k, it ain't much but it ain't the builds strong point
44% chance for a non-crit without DA: i'm gonna be honest, that's gonna do around 53k so still not what were looking for
44% chance for a non-crit with DA: say hello to 1.1 mil dmg, and pray they get a heat status proc

so uhhhh... 1.1 mil 44% of shots ain't the best, but when you shoot 15 rounds a sec or smth and 7 of them deal a milion each, it ain't bad at all

if you have all the mods, congrats. you can slay all.
if you don't have all the mods(like me) enjoy farming nightmare missions and arbitrations after gta 6 comes out