EMBER PRIME

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Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

ITEM RANK

30

2 / 74

FORMA COUNT

2

ENDO

86360
DURATION
77.5%
EFFICIENCY
175%
RANGE
145%
STRENGTH
200%
ENERGY
225
HEALTH
740
SHIELD
375
SPRINT SPEED
1.1
ARMOR
125
DAMAGE REDUCTION
29.4%
EFFECTIVE HIT POINTS
1423
11
Intensify

Intensify

+30% Ability Strength

WARFRAME

8
Streamline

Streamline

+25% Ability Efficiency

WARFRAME

9
Stretch

Stretch

+45% Ability Range

WARFRAME

6
Vitality

Vitality

+440% Health

WARFRAME

9
Exothermic

Exothermic

Inferno Augment: Enemies killed while under the effect of Inferno have a ?% chance to drop an energy orb.

EMBER

5
Fleeting Expertise

Fleeting Expertise

+50% Ability Efficiency

-50% Ability Duration

WARFRAME

8
Transient Fortitude

Transient Fortitude

+55% Ability Strength

-27.5% Ability Duration

WARFRAME

7
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

14
Growing Power

Growing Power

Applying Status Effects with weapons increase Ability Strength by 25% for 6s.

AURA

9
Power Drift

Power Drift

+15% Ability Strength

+30% Chance to Resist Knockdown

EXILUS

Guide

Ember Prime - Firequake

Goals

  • Must be fun to use!
  • Provide passable survivability
  • Maximize use of Ember's World on Fire using Firequake
  • As Firequake is a channeled ability, provide decent Efficiency
  • Have enough damage to beat everything in the Star Chart

Builds

Leveling Build

Endgame Build

Mods

Firequake

Firequake modifies World on Fire to have a 100% chance to knockdown enemies when procced. This provides decent CC against higher level enemies, (considering that lower level enemies will probably die due to the damage of WoF), causing them to be vulnerable to Finshers. Also consider that Firequake can affect an enemy multiple times whenever WoF decides to pick on that one enemy.

Streamline and Fleeting Expertise

The goal here is to get your Efficiency to the maximum of 175%. The Arsenal will not display an Ability Efficiency above 175% because abilities cannot consume less than 25% of their base costs. Streamline rank 4 and Fleeting Expertise rank 4 will get you there (25+50) without slamming another 10% off your Duration.

Primed Continuity and Transient Fortitude

Primed Continuity is a good all-around mod for all caster frames. Even if Duration isn't important, it passively increases your Efficiency, making your spells (channeled or otherwise) cheaper. A maxxed Primed Continuity provides +55% Duration which we can leverage to take away 28% away from for Transient Fortitude, giving us +55% to Power Strength instead.

Growing Power and Steel Charge

A Madurai () slot for your Aura is ideal here for transitioning to end-game, as we'll want to switch it out with Steel Charge, however, Growing Power in itself is still a good mod for Ember: Channeled Abilities (World on Fire) which are activated while the Ability Strength buff is active will keep the bonus as long as they're kept active, even if the buff duration is finished. So, tap someone with your gun until you procc the Growing Power and activate World on Fire for that free 25% bonus Ability Strength while you still have energy.

Stretch

Hey, do you see that Nullifier Eximus over yonder? Guess what: Your World on Fire can hit the drone holding up the bubble.

Vitality and Intensify

These are flat stat bonuses to your health and Ability Strength. Moving to the Umbral mods not only gives you a happier stat buff, but throws in 30% reduced damage from Tau energy!

Arcanes

Sustainability

Arcane Energize

Arcane Energize provides you with more energy per energy pickup that you receive. Running around with a Drop Chance booster and Arcane Energize guarantees that you don't ever drain out

Survival

Arcane Grace and Arcane Guardian

Arcane Grace and Arcane Guardian throws in survivability, either healing you when hit or giving you bonus armor.

Fun

Arcane Eruption

Arcane Eruption will trigger a knockdown when you are hit! Just imagine all of your enemies stumbling down because of Firequake, then stumbling again after successfully landing a shot on you.

Weapons

Consider energy replenishing weapons such as the Supra Vandal with the Augment Entropy Burst, providing you with 25% of your energy back.
Essentially, anything provided by the Cephalon Suda Faction or the Red Veil faction.

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