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Ember Prime

Firequake

by last updated 3 years ago

20

Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
300
SHIELD
375
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
150
Damage Reduction
33.3%
EFFECTIVE HIT POINTS
950
Guide
1 Comment
Ember Prime builds
Builds by Cephalon-Shade

Firequake

Ember Prime - Firequake

Goals

  • Must be fun to use!
  • Provide passable survivability
  • Maximize use of [Ember]'s World on Fire using Firequake
  • As Firequake is a channeled ability, provide decent Efficiency
  • Have enough damage to beat everything in the Star Chart

Builds

Leveling Build

Endgame Build

Mods

Firequake

Firequake modifies World on Fire to have a 100% chance to knockdown enemies when procced. This provides decent CC against higher level enemies, (considering that lower level enemies will probably die due to the damage of WoF), causing them to be vulnerable to Finshers. Also consider that Firequake can affect an enemy multiple times whenever WoF decides to pick on that one enemy.

[Streamline] and [Fleeting Expertise]

The goal here is to get your Efficiency to the maximum of 175%. The Arsenal will not display an Ability Efficiency above 175% because abilities cannot consume less than 25% of their base costs. [Streamline] rank 4 and [Fleeting Expertise] rank 4 will get you there (25+50) without slamming another 10% off your Duration.

Primed Continuity and Transient Fortitude

Primed Continuity is a good all-around mod for all caster frames. Even if Duration isn't important, it passively increases your Efficiency, making your spells (channeled or otherwise) cheaper. A maxxed [Primed Continuity] provides +55% Duration which we can leverage to take away 28% away from for [Transient Fortitude], giving us +55% to Power Strength instead.

[Growing Power] and [Steel Charge]

A Madurai () slot for your Aura is ideal here for transitioning to end-game, as we'll want to switch it out with Steel Charge, however, [Growing Power] in itself is still a good mod for [Ember]: Channeled Abilities (World on Fire) which are activated while the Ability Strength buff is active will keep the bonus as long as they're kept active, even if the buff duration is finished. So, tap someone with your gun until you procc the [Growing Power] and activate World on Fire for that free 25% bonus Ability Strength while you still have energy.

[Stretch]

Hey, do you see that Nullifier Eximus over yonder? Guess what: Your World on Fire can hit the drone holding up the bubble.

[Vitality] and [Intensify]

These are flat stat bonuses to your health and Ability Strength. Moving to the Umbral mods not only gives you a happier stat buff, but throws in 30% reduced damage from Tau energy!

Arcanes

Sustainability

Arcane Energize

Arcane Energize provides you with more energy per energy pickup that you receive. Running around with a Drop Chance booster and Arcane Energize guarantees that you don't ever drain out

Survival

Arcane Grace and Arcane [Guardian]

Arcane Grace and Arcane [Guardian] throws in survivability, either healing you when hit or giving you bonus armor.

Fun

Arcane Eruption

Arcane Eruption will trigger a knockdown when you are hit! Just imagine all of your enemies stumbling down because of Firequake, then stumbling again after successfully landing a shot on you.

Weapons

Consider energy replenishing weapons such as the [Supra Vandal] with the Augment Entropy Burst, providing you with 25% of your energy back.
Essentially, anything provided by the Cephalon Suda Faction or the Red Veil faction.