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Boar Prime

Boar Incarnon Hybrid | 3488.4 | 2024

by last updated a month ago

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One of the finest examples of Tenno craftsmanship, the Boar Prime offers a higher Fire Rate, Magazine Capacity and a much higher per-shot damage.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

PRIMARY
ACCURACY
5.0
CRITICAL CHANCE
15%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
4.67
MAGAZINE
20 / 120
MULTISHOT
8.0
NOISE
ALARMING
RELOAD
2.8
RIVEN DISPOSITION
1.34
Status / Projectile
11.3%
TRIGGER
AUTO
Damage / Projectile (x8.0)
 IMPACT
26.0
 PUNCTURE
6.0
 SLASH
8.0
TOTAL Damage
320.0
AVERAGE HIT
368.0
BURST DPS
1,717.3
SUSTAINED DPS
1,046.1
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Boar Prime builds
Builds by Depravety

Boar Incarnon Hybrid | 3488.4 | 2024

This [Boar] build can apply thousands of heat procs every second!

This build uses a cleanse, if you don't like bane mods swap it for [Critical Delay] for a 60% crit chance.

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Evolutions:

Evo 2: fortress salvo offers more consistent damage without having to worry about reloads.

Evo 3: practiced grip

Evo 4: Elemental balance, we take this perk because the [Boar] has been buffed to function the same as the [Strun], where our status chance rises to over 400% with this build

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How multishot works on continuous beams:

If a continuous weapon has a multishot of 1.5, its basically a 50% chance to apply a dealt instance of damage twice., It will take the final damage data of a shot and essentially ‘copy and paste” that value onto itself, compare this to traditional multishot, which is more like rolling 2 damage dice instead of one.

Additional beam multishot also increases the status chance of an individual tick, if we generate a ‘2’ multishot with 60% sc, that instance will be copied and pasted onto itself for 120% sc, for 3 multishot thats 180% sc, and so on.

Not only that, but status damage from SINGLE elements like toxin are applied twice on top of increased status chance, basically all continuous weapons have an innate faction multiplier for base elements.

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Status scaling:

We have a 120% final base sc with elemental balance, with this setup specifically, we end up with a 432% modded status chance.

As i explained above, status chance is multiplied by multishot, so in reality we have 432x3.3= 1,425% against single targets.
The [Boar] fires 3 [Cycron] chaining beams at once, meaning split among 3 targets we are applying 42.76 status effects every tick. Combine the total and we are applying upwards of 387.6 status effects per second per enemy of a maximum 9 enemies…