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Wisp Prime

Wisp 3 Builds on 1, Over 10 Helmint abilities (Read description)

by last updated 8 months ago

50

Wisp Prime’s gilded splendor haunts the battlefield. Allies welcome her interdimensional beauty.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
370
SPRINT SPEED
1.25
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
210
Damage Reduction
41.2%
EFFECTIVE HIT POINTS
1,122
Guide
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Wisp Prime builds
Builds by santiago6

Wisp 3 Builds on 1, Over 10 Helmint abilities (Read description)

NOTE : archon intensify applies 30% base + 30% passive for a total of 60, but its not shown in "apply conditionals", so add +30% power strength on it

To increase surv use 2 Tauforged Azure archon for 225 armor, so it will give 450
it means 450 (Shards) + 175 (Base armor) = 625 armor which gives +67% Dmg reduction to health ( Armor can go up to 220 using stand united for a total of 69% )

So, for surv will recieve the adaptation + Armor + Reservoir + Arcane blessing to encrease the eHP to 6k and this is not taking into account the healing per second and health give by reservoir.

However, arcane blessing can be substitue by any arcane of your personal preferences, but arcane energize migth be a good option but nourish and archon stretch should me more than enough, arcanes with critical hit as condition of activation can be a good option since critical surge is giving +200 critical chance, such as arcane velocity or arcane avenger since we can tank lot of bullets and activate this arcane constantly.

critical surge is the flexible mod since it needs to be cast each 9 secs so it can be replace for some extra duration or extra power strength or armor (take into account archon shards are added after mods)

Alternative Build (Power strength 420% before archon shards)

Drop critical surge for more power strength with augur secret and replace stand united with growing power and nourish for Eclipse geting a plus 600% dmg or Roar with 120% extra dmg

  • Roar

  • Eclipse

  • Tarros Strike

  • Elemental ward

  • Pillage (this will demand and archon shard with +10 strength at least to strip armor or use corrosive armor instead)

  • Warcry (using [Epitaph] as primer wont be a problem since primed sure footed is on da house, also it gives +200% armor and +120% attack speed from reservor and warcry to +240% Aspeed)

  • Defy

    • Whratful advance
  • Molt (if you wanna speed run)

Alternative Builds (Range)

With this same forma configuration you can drop critical surge and replace it with overextended losing 60% power strength which is gain with molt augmented, leaving with 284% power strength and 235 range, replacing nourish for ensnare to group enemies and cc acoly and put them to sleep.

  • Ensnare

  • Thermal Sunder

-aquablades (just to look good)

  • Defy

  • Rest and rage (Day form to use it a dmg multiplier)

  • Shooting gallery

  • Smite migth work but be serious, nobody use it, even oberon though is powerfull in high lvl

  • Whratful advance

DO NOT USE

  • Larva since Duration is over 100% and larva demands an augment to detonate and it cant be recast until duration ends

  • Resonator by [Octavia], can work but the point is to be also tanky and adaptation will be diminished, also wil-o-wsip is a free rolling guard , so resonator wont be that needed

At this point, i am thinking on do a video, lmao , this build will work on wisp prime since they just change appereance and increase any random stat