INTRODUCTION
General Use [Wisp] build for buffing yourself, your team, crowd control with shock motes and breach surge, staying alive with Shield Gating and i-frames from Wil-O-Wisp (which scales better in endurance) and nice DPS/KPM boosts from using Breach surge and Haste mote. This can be used in general starchart, base steelpath or endurance steel path/arbitrations.
Nourish, Eclipse or Roar are the best general DPS helminth options to use. Nourish in particular applies bonus Viral damage to both weapons AND breach surge sparks while also also giving energy multiplier to sustain a shield gating playstyle while at 45% effficiency.
UPDATE JAN 2025
[Worthy Comradery] in Aura is now a nice choice because it applies to Breach Surge sparks giving it 175% cc on headshots, allowing it to orange crit.
Arcane Crepuscular applies during both passive jump invisibility (with melees) and invisibility from 2. The critical damage buff even applies to breach surge sparks!
I have added lots more duration so you get longer invisibility from Wil o Wisp if you prefer to shoot guns (since shooting doesnt break invis from 2). If you are using melees like contagion/glaives, you could opt to not run as much duration.
VEILBREAKER UPDATE:
use [Archon Stretch] for a little bonus energy from Shock Motes and [Archon Intensify] to get 60% strength after healing with motes. Use Archon Shards with 2 cast speed to replace Natural Talent.
VARIANTS:
Red Crit Meme Weapon Platform (Energized Munitions): https://overframe.gg/build/599184/
Pure Mote Meme Buff variant (Roar): https://overframe.gg/build/511107/
Sole Gate DPS Meme (Roar): https://overframe.gg/build/550522/
Alternate tanking playstyle
If you prefer NOT to shield gate or be invisible and prefer passive tankiness, simply put Arcane [Guardian] for armor and [Adaptation] over Catalyzing Shield. [Vitality] mote provides health for eHP.
PLAYSTYLE
Cycle Reservoirs by tapping 1 (unless running [Fused Reservoir]) and plant one of each by holding 1. Haste motes and Shock motes will be your most important ones to use. Haste motes buff your movespeed, melee speed and weapon fire rate. Shock motes are your major source of crowd control. [Vitality] mote is less important in Steel Path and endurance with shield gating but the healing and health buff can be useful when required, or for team setups. Remember Reservoirs have infinite duration so on a static map or with camping you simply lay down up to 6 reservoirs and never cast them again, just run through to pick up motes as needed.
Stay invisible by either jumping or tapping 2 whenever you can. Whenever your shields break, tap Wil-o-[Wisp] (2) once to go invisible, create a decoy and fully reset shield gate. If you are afflicted by a damaging status (e.g. toxin, heat, slash) or are surrounded by enemies and damaging AOE effects (e.g napalm), double tap 2 to gain 3s of i-frames. You may need to repeat this to wait out the status procs (default duration 6s). This is basically [Rolling Guard] but without status cleanse or cooldown. With THREE augur mods on frame and TWO augur mods mod on a secondary or sentinel secondary, a single cast of Wil-o-[Wisp] generates 108 energy at 45% efficiency, which gives 0.8s shield gate without [Catalyzing Shields], while Breach Surge gives 0.92s iframes. If you add [Catalyzing Shields] over [Augur Message] or Secrets, you can gain 1.33s now from pressing either 2 or 3, without needing a pistol. This is optional. [Rolling Guard] is also optional if you prefer to clear statuses instantly.
Cast Breach Surge to blind enemies (requires line of sight). Shoot blinded enemies (doesn't have to be in the glowing spot) to generate breach surge sparks (10% on hit and 100% on death). Each spark will take the weapon damage that caused the spark, multiply it by around 5-6x and deal that in radiation damage (with potential to headshot). Nourish will apply Viral damage to breach surge sparks. You can also teleport to motes by casting 3 on them, which will double the radius of breach surge. Casting Breach Surge while 2 is active will also duplicate breach surge at the clone location.
If you replace Sol Gate with Nourish/Eclipse, then simply keep Nourish/Eclipse active.
Take advantage of [Wisp]'s passive by jumping repeatedly in the air to stay invisible.
BUILD SPECIFICS
Duration
Keep duration high (at least 150% or more) so you can stay invisible for longer. Adding molt efficiency is optional but increases final Duration to 187%. This helps with uptime of Mote buffs, invisibility duration of Wil-o-Wisp and Nourish/Eclipse which are most important. The duration for Breach Surge stun is less important due to its very long base duraiton.
Efficiency
All of Wisp's abilities apart form Sol Gate have a relatively low cost so you can get away with negative efficiency (45-75%). [Primed Flow] or [Equilibrium] are both optional and up to preference. If you run Nourish, Arcane Energize or Emergence Dissipate, you will be able to fill [Wisp]'s large base energy pool easily allowing you to have many more casts. You can also alternatively just run Streamline or even neither energy mods depending on your preference.
Range
Range can be positive to very high (145-235%) so Breach Surge has a high stun radius (especially on open maps like Circuit), Reservoirs have a high stun radius and Nourish retaliation covers a wider area. [Overextended] is interchangeable with Augur Message if you prefer much higher range, depending on the tile.
Strength
Strength is the main stat to build high (250-350%) for high Haste mote buff, health mote buff, Breach Surge multiplier and helminth ability multiplier.
Flexible Options
- Catalyzing Shields - forces 1.33s shield gate upon any shield gained currently (e.g. gaining a bit of shield via augur reach).
- Vigorous Swap - boosts Breach Surge damage by 2.65x and also multiplicative to Glaives and Exodia Contagion
- Natural Talent - very useful for mote and breach surge cast speed, but flexible if you run Madurai and use operator alot or spend two archon shards.
- Primed Flow - flexible if you prefer a large energy pool
- Rolling Guard - optional for status cleanse and more i-frames independent of casting 2
- Critical Surge - this has been buffed to now give up to 250% cc to all primary weapons based on distance traveled when teleporting via Breach Surge
Aura
Completely flexible:
- [Combat Discipline]: This helps with three possible things, take measured self damage so you can proc arcane avenger consistently, proc nourish AOE with forced viral status and brief stun (if subsumed) and proc Archon Intensify since it requires actual healing of lost health by health mote.
- [Worthy Comradery]: currently bugged to be multiplicative to breach surge crit chance, meaning you can make it hit 175% cc and orange crit on headshots (not consistent).
- Brief Respite : only use this if you don't want to run any Augur mods but still want to shield gate.
- Growing Power: for more strength
Exilus
Completely optional/flexible:
- Power Drift for slightly more strength
- Primed Sure Footed or Handspring for knockdown (or run Unairu Poise)
- [Aero Vantage] to aimglide to stay invisible in air longer, and put enemies to sleep on landing
Arcanes
Completely flexible options:
- Arcane Crepuscular: gives 30% strength and 3x flat crit dmg, requires you to keep 2 invisibility active or jump and use melees
- Arcane Arachne: boosts breach surge sparks by 2.5x and double dips exodia contagion
- Molt Augmented: 60% strength after 250 kills. Good in longer missions or endurance for even bigger buffs and breach surge/eclipse multipliers.
- Arcane Avenger: flat crit +45%, can be self triggered by combat discipline
- Molt [Vigor]: Bonus 45% strength but only on one ability cast after going into operator and using an operator ability. Can be useful to lock higher Reservoir buffs and Eclipse buff since you don't need to cast these very often.
- Molt Efficiency: Bonus 36% duration
- Arcane Energize: If you don't run Nourish and need energy.
Archon Shards
Amber Shards: 2 cast speed shards allow you to drop [Natural Talent], speeding up casts of all abilities
Emerald shards: 2 +corrosive shards are optional to allow full strip via corrosive (at 14 stacks) when corrosive is modded on a weapon. With Nourish, all your weapons could be modded potentially with both Corrosive and Viral. In addition, if you ever choose to keep Sol Gate, sol gate itself is able to proc corrosive to strip armor.
Crimson Shards: As many strength or duration shards as you like
HELMINTH OPTIONS
- Nourish: Nourish does SO MANY THINGS:
- Gives around 100%+ viral damage boost to you and your teammates, which is additive to other elemental mods on your weapons. This means you can drop viral mods on many of your weapons.
- Gives around 100%+ viral damage boost to Breach Surge (semi double dipping it) and Breach Surge sparks now deal viral damage which further receive a 1.75x multiplier against grineer/corpus flesh
- Getting hit or causing self damage via [Combat Discipline] activates an AOE forced viral status with brief stagger (for mild crowd control) with a 2s cooldown with approximate radius of 14 to 28m.
- Gives approximately 3x energy multiplier from all sources which allows Archon Stretch to constantly generate 6 energy/s and makes all orbs give about 75 energy instead of 25.
Pillage: Strips Armor/Shields, Cleanses status effects and restores shields. You either need 400% strength to [Reach] one cast full strip armor strip OR just 328% strength with Corrosive Projection (reachable by just adding a few strength shards or power drift in exilus).
Eclipse: Eclipse has recently been nerfed to only 30% at base helminth strength, however, Eclipse still boosts Breach Surge sparks and also double dips melees like Glaives and Contagion meaning if you want to specifically buff a [Glaive] setup like [Xoris], [Falcor], [Glaive] Prime, you could still use Eclipse. At 300% strength, Eclipse double dips Glaives for a 3.61x final damage multiplier.
Roar: More consistent multiplier that double dips DoT effects AND applies buff to your allies, but with much lower maximum raw damage potential. At 300% str, Roar only has a 2x multiplier, meaning Breach Surge receives only a 4x multiplier. Roar also does not double dip Exodia Contagion or Glaives.
Ensnare: Excellent grouping tool that can be spammed on multiple enemies. Grouping enemies before casting breach surge means sparks travel less distance before they hit another enemy for a much quicker and more effective 'nuke'. Note that Ensnare is a better choice compared to other grouping tools because it does not ragdoll, allowing sparks to more consistently headshot.
ARSENAL
WEAPONS*
[Wisp]'s passive of invisibility while airborne is broken by shooting primary and secondary weapons, but not broken by melee attacks. This includes ranged melee attacks that work well while jumping, including Glaives and Exodia Contagion. Note if using Contagion, you will want to subsume Eclipse for maximum damage.
Exodia Contagion (Grineer): https://overframe.gg/build/241631/
Exodia Contagion (Corpus) : https://overframe.gg/build/241632/
Glaive Prime (Grineer) - https://overframe.gg/build/270712/
Xoris x2 heavy spam (influence) - https://overframe.gg/build/618917/
Xoris rebound and x12 tennokai (influence) - https://overframe.gg/build/325681/
Falcor Rebound x12 tennokai Influence - https://overframe.gg/build/615306/
Cerata - https://overframe.gg/build/325682/
Innodem (influence) - https://overframe.gg/build/330439/
When using Primary and secondary weapons with Nourish subsumed, just remember you can remove viral mods off any viral setups.
COMPANIONS
[Helios] is the best sentinel when not using an armor strip subsume. [Helios] can use [Vicious Bond] to give passive AOE armor strip as enemies get damaged by abilities and can also use Seismic Bond which gives a free 30% efficiency with near continuous uptime. Helios Build: https://overframe.gg/build/542050/