This build is designed for level cap gameplay.
Replace either gloom or sow with [Styanax]'s Tharros Strike.
Ideal game play loop example would be start out reaping (or sow+reap if you choose to replace gloom) to fill the death well.
Once exalted shadow is accessible, I only use it to quick swap > grip everything in then immediately transfer back. Shadow feels clunky to me and claws are a meme so I prefer not to use it, just my opinion.
Once everything is grouped in front of you, it will be greatly slowed by gloom (if you chose not to replace gloom), default range at 100% will provide more than enough to keep everything grouped tightly.
Once everything is gathered (and slowed) you want to armor strip them with Tharros Strike, and reap + sow them.
The 2+1 combo deals 25% health blast damage, so has infinite scaling vs level 500-10k enemies! The blast damage is important, because it deals radial damage, and because everything is tightly grouped, if you have 4 or more enemies in front of you (ideally much more) it will ONE SHOT everything you bring in
Very satisfying game play loop, and every ability will provide a 0-100% shield gate (25 energy on reap and tharros strike will give back 76 shield when using 2 augur mods on primer + [Brief Respite] and 2 augur on frame)
Very cast heavy so we need [Equilibrium]
Arcane [Rage] can be swapped out for molt augmented if you choose to do so, I prefer to stack [Rage] + longbow sharpshot for demolysts but either is viable.
Archon shards are important, you want 37.5 (1 tauforged yellow) or 50% casting speed (2 yellow) from archon shards and the rest use crimson archon shards. Dump crimson into duration if you chose to keep gloom because we only need 200% power strength to fully strip with Tharros strike which we have baseline. If you chose to replace gloom, which I prefer, use more strength which increases your reap damage vulnerability which is useful for slash procs vs level 9999 demolysts.