This is a critical focused, heavy attack build. It's simply for spamming the [Magistar]'s healing pulse. This is a utility build meant to provide healing, CC, and a bit of status protection for warframes that don't have that innately. At 1 forma, it turns out to be a great value build. It can one shot heavies up to about level 90, and the ones it doesn't kill are given Lift status for a few seconds. With [Corrupt Charge], even without Incarnon Mode active, you can Heavy Attack slam a pack, which lifts them all, for some additional CC ( and heal ) that doesn't cost you anything.
The focus of the build is maximizing Incarnon mode's 30 initial combo count. With [Corrupt Charge] and Incarnon Mode active, you will be running a constant 4x multplier for heavy attacks. This results in about 1k healing per swing. I find that if I have trouble charging Incarnon, it's because everything is dying to normal swings, or there are not enough enemies. Pair with a grouping ability like [Mag] Pull or [Vauban] Vortex to get charge fast.
A variant I have played with replaces [Quickening] with [Guardian Derision] to build combo. It works, but I don't like the slowed normal attack speed.
Incarnon Form choices:
Crushing Verdict: +20 damage and +100% falloff with a channeled ability active
Swift Break: +30% Heavy Attack wind up speed
Critical Parallel: +12% Crit and +0.2x Critical Multiplier
The critical numbers calculated above don't [Reflect] what is shown in game. They're actually:
Critical Chance 134%
Critical Multiplier 4.1x
Heavy Attack wind up is 0.5.