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Sancti Magistar

SM: Incarnon Heavy Attack Heal/CC/Utility

by last updated a year ago

810

Each charged attack turns the enemy’s pain into a healing pulse that washes over allies. Also, creates resistance to Status Effects when held.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.00
CRITICAL CHANCE
30%
CRITICAL MULTIPLIER
2.0x
RANGE
2.60m
RIVEN DISPOSITION
1.25
STATUS CHANCE
20%
DAMAGE
 IMPACT
192.0
 PUNCTURE
36.0
 SLASH
12.0
TOTAL Damage
240.0
AVERAGE HIT
312.0
SUSTAINED DPS
312.0
Guide
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Sancti Magistar builds
Builds by Dwarfstar

SM: Incarnon Heavy Attack Heal/CC/Utility

This is a critical focused, heavy attack build. It's simply for spamming the [Magistar]'s healing pulse. This is a utility build meant to provide healing, CC, and a bit of status protection for warframes that don't have that innately. At 1 forma, it turns out to be a great value build. It can one shot heavies up to about level 90, and the ones it doesn't kill are given Lift status for a few seconds. With [Corrupt Charge], even without Incarnon Mode active, you can Heavy Attack slam a pack, which lifts them all, for some additional CC ( and heal ) that doesn't cost you anything.

The focus of the build is maximizing Incarnon mode's 30 initial combo count. With [Corrupt Charge] and Incarnon Mode active, you will be running a constant 4x multplier for heavy attacks. This results in about 1k healing per swing. I find that if I have trouble charging Incarnon, it's because everything is dying to normal swings, or there are not enough enemies. Pair with a grouping ability like [Mag] Pull or [Vauban] Vortex to get charge fast.

A variant I have played with replaces [Quickening] with [Guardian Derision] to build combo. It works, but I don't like the slowed normal attack speed.

Incarnon Form choices:

Crushing Verdict: +20 damage and +100% falloff with a channeled ability active
Swift Break: +30% Heavy Attack wind up speed
Critical Parallel: +12% Crit and +0.2x Critical Multiplier

The critical numbers calculated above don't [Reflect] what is shown in game. They're actually:
Critical Chance 134%
Critical Multiplier 4.1x
Heavy Attack wind up is 0.5.