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Protea

The Blazing Lotus | General Use Protea (non-helminth with variant options)

by last updated 2 months ago

30

Protea knows all about protection. Her vast arsenal inflicts damage and provides ally support. She can even manipulate time itself.

42 VOTES
3 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
555
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
3 Comments
Protea builds
Builds by ninjase

The Blazing Lotus | General Use Protea (non-helminth with variant options)

General Use Protea build utilising her whole kit, with Shield Satellite for shield gating/restore, Shrapnel Vortex for minor crowd control, Blazing Artillery for damage, dispensary for energy/health and Temporal Anchor for grouping/low level nuking/i-frames.

UPDATE July 2023
The new augment [Temporal Erosion] now allows both 1 and 2 to armor strip while 4 is active!
[Blind Rage] is flexible, although note that using 4 is very expensive and running at 45% efficiency may not be comfortable.

Variants
Larva Variant: https://overframe.gg/build/489588/
Semi AFK Mecha Roar: https://overframe.gg/build/449750/protea/lazing-blazing-mecha-guns-semiafk-blaze-artillery-dps-protea-roar-pillage/
Full Strip Pillage: https://overframe.gg/build/450689/

SPECIAL NOTES:

  • Change control settings and Invert Tap/Hold abilities for Protea, so tapping 1 casts Shield Satellite as this will be your main method of resetting your shield gate.
  • At 100% efficiency, you need exactly 5 or more leftover mod capacity to spawn with exactly 75 energy, which is exactly enough to cast one dispensary at the beggining of a mission. Alternatively you can use Archon shards that give energy on spawn. This saves you from needing energy pads or zenurik to get going each mission. At 45% efficiency, you will need 14 free mod capacity.

PLAYSTYLE

  1. Tap 3 to cast Dispensary at beginning of mission and always keep one active near where you are
  2. Tap 1 to cast Shield Satellites onto the ground and keep some active at all times. When you approach a Satellite it will attach to you generating shields/overshields and giving you a special double shield gate (currently 5s at 1100 overshield). Whenever shields break and you are not near a shield satellite, tap 1 and quickly pick up a satellite to reset your shield gate.
  3. Hold 1 to cast Shrapnel Vortex near chokepoints (e.g hallways/doors) for crowd control and armor strip from 4
  4. Tap 2 to cast [Blaze] Artillery, pointing in the general direction of enemies. Three can be active at any one time and they have very short duration so will need to be recast often. Having grouping can cause the damage of Blaze Artillery to ramp up significantly quicker.
  5. Tap 4 to enter Temporal Anchor, gaining i-frames, allowing armor strip with 1 and 2, and building up a damage counter:
  • To STRIP with 4: Simply enter 4, and lay down some Shrapnel Vortex and [Blaze] Artilleries which will passively strip as they deal damage while 4 is active. You can just let the full timer of Temporal Anchor expire if you don't want to active nuke or group with it.
  • To GROUP with 4: Tap 2 just before entering 4, which will allow [Blaze] artillery to build up some damage without you shooting, then immediately press 4 again to create an implosion. Note enemies will not be grouped if no damage has been dealt to enemies during temporal anchor.
  • To NUKE with 4: Ideally while near max energy and shields, Tap 4 to enter Temporal Anchor mode, press 3 to create a 'free' dispensary, cast a few 'free' artillery turrets to deal damage and shoot enemies to build up damage counter, then press 4 again when near a group of enemies to nuke them. You will then rewind back to the initial state with full energy and shields, essentially refunding the cost of any abilities cast during temporal anchor.
  1. If you feel nauseated by a long rewinding, simply skip this by entering operator just as the rewind starts and chill in void mode or shoot your amp etc.

Ability rotation to make use of passive. We want the +100% passive to apply to the cast of 4 so it strips 20% armor per hit (allowing full strip in about 4-5 shots of blaze artillery or roughly 2s with two turrets active).
Grouping combo:

  • 3, tap 1, hold 1, 4 to start, 2, 2, 3, 4 to end and group, tap 4 to start again

Lazy strip combo:

  • 3, 1, 2, 4, 2, 2, 2 (and any other abilities as needed), wait for 4 to end, enter 5 and wait a short period, enter 4 again (should still be on 100% str bonus), 2, 2, 2 repeat

BUILD SPECIFICS

Duration
Duration is important for the length of [Blaze] Artillery. The longer [Blaze] Artillery lasts for, the more its damage ramps up by the end of the duration. Duration is also helpful for shield satellite uptime and total dispensary drops. Primed Continuity with Constitution and 2-3 Crimson duration shards can get the duration to > 200%.

Efficiency
[Protea] is a very cast heavy frame that requires 4 ability casts to make use of her amazing bonus 100% str passive. You will be casting multiple blazing artillery turrets that last a short period of time. Usually 45% efficiency is fine with dispensary, however, Temporal Anchor has a very expensive cost and if you keep this ability for frequent grouping or nuking you might want to keep either neutral or even positive efficiency. If you subsume OVER Temporal Anchor with an alternative grouping ability then you should be very comfortable running [Blind Rage] and dropping efficiency to 45.

Range
High range is used for the radius of Grenade Fan Shrapnel Vortex (which affects armor strip ultimately), implosion radius and nuke radius of Temporal Anchor and range of [Blaze] Artillery (which is very high at base).

Strength
Strength is used for shield gain, [Blaze] Artillery damage, extra drop chance from Dispensary and damage conversion + armor strip of Temporal Anchor. We don't need ridiculous amounts of strength as all her abilities still work well without strength, and Molt Augmented + passive brings her effective maximum strength to 200%.

Flexible Slots
[Blind Rage]: you can slot this over [Stretch] or [Constitution] if you are okay with the negative efficiency.

Why Rank 0 [Archon Vitality]?
This is personal preference, but if you are shield gating you don't really need health and only need [Archon Vitality] for the extra heat proc effect for [Blaze] Artillery. Note, this is only effectively approximately 30% overall DPS boost to [Blaze] Artillery as the majority of damage is still dealt by the raw hits (unless you use Heat Inherit). If you feel you don't need this, you can swap this out for more strength (e.g. [Blind Rage], [Umbral Intensify]) or [Natural Talent].

AVOID Augur mods
Using Augur mods on your setup could potentially overwrite the long shield gate provided by Shield Satellite (currently 5s), since casting 2, 3, 4 during the 5s gate regenerates a tiny amount of shield and subsequently taking damage during that time now gives you a very small gate instead.

Aura

  • Growing Power gives additional strength
  • [Corrosive Projection] reduces armor by 18% and reduces the strength requirement for armor strip abilities to full strip, including Temporal Erosion.
  • [Enemy Radar] lets you track enemies beyond what [Primed Animal Instinct] offers, and is good backup in case your companion is dead

Exilus
Completely flexible and up to you.
Primed sure footed to prevent knockdowns. Handspring could be alternative.

Archon Shards
2 Amber Cast speed - very important for speeding temporal anchor activation animation and shield satellite recast.
Rest into Crimson Duration shards - scales the [Blaze] Artillery duration

HELMINTH

While Temporal Anchor does provide innate grouping that is of higher range than all the subsumable options, the casting process is quite awkward, slow and the grouping is not very tight. Larva groups the fastest and packs the tightest, but Coil Horizon has a slightly wider range and is slightly less buggy than larva. You could subsume over Dispensary or Temporal Anchor.

Grouping
Greatly increases the damage ramp up of [Blaze] Artillery and provides a form of crowd control. Larva is the most ideal grouping because it groups extremely fast and extremely tight allowing for more punchthrough hits per shot of artillery, which ramps up the damage even faster.

Armor strip
Greatly improves the scaling of Blaze Artillery, meaning you can run long endurance and even levelcap using Blaze Artillery if you full-strip armor, assuming you don't run an alternative tool for armor strip such as [Latron] incarnon or Unairu. [Temporal Erosion] now gives Temporal Anchor inbuilt armor strip. If you don't enjoy using Temporal Anchor, then you can subsume a helminth option instead over it:

  • Terrify - needs 167 str (or 137 with corrosive projection) for full strip in one cast, doesnt strip acolytes/demolysts
  • Pillage - needs 400 str (or 328 with corrosive projection), works well since Protea has a bonus 100% strength to help you hit the threshold easier: https://overframe.gg/build/450689
  • Tharros Strike - needs 200 str (or 164 with [Corrosive Projection]), but has very short range so is not ideal since [Blaze] Artillery has insane range

Crowd Control
Greatly improves Protea's survivability by preventing enemies from shooting you

  • Gloom - slows enemies up to 95% but doesnt affect eximus
  • Breach Surge - stuns enemies including eximus, then causes damaging sparks
  • Resonator - turns off aggressive AI but doesnt affect eximus

FOCUS SCHOOL

Vazarin - gives protective dash for i-frames and void snare gives free low range grouping without a subsume.
Unairu - caustic wave gives full AOE armor and shield strip, which works well with a grouping ability as you can strip the entire group in one cast

ARSENAL

An AOE Heat Inherit primer can increase [Blaze] Artillery DPS but only if you manage to shoot them with your primer first before a turret hits them with a heat proc.
Prob Cernos can both group and prime: https://overframe.gg/build/489561/
Epitaph: https://overframe.gg/build/376162/epitaph/heat-inherit-primer-epitaph/
Bubonico: https://overframe.gg/build/345432/bubonico/heat-inherit-primer-shotgun/

Latron Incarnon can also AOE prime viral and full strip, best used with grouping: https://overframe.gg/build/463858/latron-prime/latron-incarnon-viral-heat-armor-strip-primer/

Kuva Tonkor - her deluxe skin is one of the nicest skins in the game and comes with an amazing matching Tonkor skin: https://overframe.gg/build/451007/