Hello friends! I am Relaxsnorlax and on release I made this build for [Protea].
Originally I had an idea of what I was doing with this build and I admittedly failed you. IF you have seen the previous build I used all 3 Augur mod's i.e. [Reach], Message, Secrets. Ideally you can still swap what ever you want out but this is by far the in my opinion best load out with out using a max ranked [Umbral Intensify].
You can Umbral forma if you want to, but I feel a forma that rare is best used on a frame more... akin to you. Not saying that [Protea] is bad but she is defiantly niche.
These are the mod's I am using as of late, Naturla Talent for quick Grande Fan's, [Overextended] for more better range, and so on and so fourth.
The Arcanes I am using and have been using are Energize and Guardian. More better energy and more better armor.
The hot fix put out today(06/24/2020)... This is just a copy and paste of the [Protea] changes.
Increased [Protea]’s sprint speed to 1.2.
Removed the increased animation speed for [Protea]’s custom Roll animation to bring it back to what was originally showcased.
Slightly increased the impulse of [Protea]’s custom Roll when moving forward.
Increased Duration of both Offensive and Defensive grenades by 3 seconds.
Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.
For Shield Satellite, this applies to the grenade pickup Range.
Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.
Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.
Doubled the Damage of the Shrapnel Vortex grenade.
Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.
Our goal here is to improve efficacy, usability, and logic of Grenade Fan!
Increased Duration of [Blaze] Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.
[Protea]’s [Blaze] Artillery will now shoot through [Volt]’s Shield, but won't benefit from its buffs.
Fixed [Protea]’s [Blaze] Artillery not targeting ragdolled enemies.
Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well.
[Protea]’s Dispensary location is now displayed on the minimap in the form of the Ability icon.
Similar to [Wisp]’s Reservoirs!
[Protea] is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).
Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.
Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.
Bare in mind, Play what you want, build how you want, and most of all just have fun with the game how ever YOU want to play. Enjoy