How to survive
Keep Silence (1st ability, from Helminth) and Turbulence (3rd ability) up at all times. Silence denies Eximus units and Acolytes the use of their own abilities, making them much less of a threat. Turbulence gives you a defensive aura that deflects all projectiles in a fairly large radius and makes you near invincible. Just jump up in place and aimglide to keep away from melee units that haven't been caught in your Tornados. [Rolling Guard] keeps you save in case everything else goes wrong. Make sure to recast Turbulence as soon as it runs out!
How to play & deal damage
To defend an objective just sit on top of it or aimglide slightly above it to keep it within your Turbulence range. This will deflect all incoming projectiles and keep yourself and the objective safe. Hold cast your Tornado (4th ability) right in front of you to keep it stationary and then tap cast Airburst (2nd ability) to pull enemies in to the Tornado. Shoot the tornados with a suitable weapon to spread the damage among the enemies in its range and dispatch them quickly. Make sure to aimglide while shooting to benefit from [Zephyr]'s passive ability (+150% modded Crit Chance while airborne).
A suitable weapon to directly damage enemies trapped by the tornados has one of the following attributes:
- infinite body punch through (e.g. Arca Plasmor variants, Catchmoon kitguns, Fulmin)
- can link from target to target (most beams)
- AoE damage (e.g. glaives or Exodia Contagion)
Final remarks
- Molt Efficiency is your arcane flex slot. Replace as you see fit.
- The aura mod is not essential either. Replace as you see fit.
- Primed Sure Footed or Handspring is not necessary but can be easily slotted in with a minimal loss of range.
- Azure Archon Shards can be used for a larger energy pool in case you tend to run out.