Casual Melee tank build. Lycath's [Hunt] allows melee kills to spawn health orbs which are converted to energy via [Equilibrium], which powers his other abilities at low efficiency, as well constantly contributing stacks to [Health Conversion] (giving 1350 armor) and Arcane Blessing (giving 1200 health). Use 2 + 4 for full armor strip, allowing you to easily kill enemies with raw damage (non-slash) melee weapons such as [Arca Titron]. Kills via 4 also have a change to spawn health orbs to further return energy. Keep 3 active for a baseline level of healing in addition to the health orbs.
[Corrosive Projection] reduces the strength threshold required for 4 to fullstrip from 200% to 164%.
[Archon Intensify] is optional but is basically always active when renewal is healing you.
If no [Corrosive Projection] or if you want to use any other aura, swap [Cunning Drift] for [Power Drift] or add 1 strength archon shard as you can hit just above 200% str with Archon Intensify active.
EHP
Total Health after Arcane Blessing - 1575 health
Max possible Armor with Renewal buff, Guardian, Health Conversion - 398 (renewal) + 900 ([Guardian]) + 1350 ([Health Conversion]) + 225 (base) = 2873 armor
Max Health DR before [Adaptation] = 90.55%
Max Health DR after adaptation = 99.06%
Max possible health eHP = 167,553
Helminth Options
Energy Sustain :
- Lycath's Hunt
- Fractured Blast
- Nourish
Grouping:
- Pull - brings enemies right into melee range. Greedy Pull optional augment
- Airburst