This is a Heat base build for Steel Path purposes. For more damage, if you dont want to use a Riven Mod, only you can do is swap [Galvanized Acceleration] for a Faction Mod. If you want to use a Riven Mod, look for Heat > Damage > Multishot > Status Chance (in that order of priority).
Status (Proc Chance)
Proc Type Chance = Damage ÷ Total Damage
For example, if a weapon's damage is composed of 20 Impact b Impact, 5 Puncture b Puncture, 10 Slash b Slash, 25 Heat b Heat, and 50 Corrosive b Corrosive, then its total damage is 20 + 5 + 10 + 25 + 50 = 110. Therefore, the chance for the individual damage types to proc will be: 1
For a purpose of maximizing DPS , you need your elemental damage to be in that order: Heat> Viral> Radiation. But why?
- Radiation is a damage base from [Phantasma], we want it here, just to crowd control. The damage this element will cause doesn't matter, so it better be the lowest damage.
Radiation: attacks any closest enemy and will be attacked in return while dealing 100% additional damage to allied units for 12 seconds. Stacks up to 10 times, with subsequent procs increasing damage by 50% to a total of 550%. 2
- Viral is damage from toxin + cold mods, we want it here, just for the extremely good status against high level enemies. As the viral status has a cap of 10 procs, it is not necessary that it is the element that gives the greatest damage, we ensure that it is a damage that provides a good "proc chance".
Viral : amplifies damage dealt to health by 100% for 6 seconds. Stacks up to 10 times, with subsequent procs increasing damage to health by 25% to a total of 325%. 3
- Heat is the damage that will kill the enemies, so it is necessary that this is the biggest elemental damage, so that we can quickly stack several heat procs. And It also has a great status effect.
Heat: deals 50% of the base damage as Heat damage per second over 6 seconds (increase by Heat mods, can be refreshed) while causing the target to panic for 4 seconds and stripping up to 50% Armor. 4
Our table (proc chance):
It is important to note that these values refer to each beam produced by the weapon. Thanks to [Hell's Chamber] and [Vigilante Armaments] mod, we were able to obtain 15 beams. So, 4 beams procs Heat. 2 beams procs viral. and 1 beam procs radiation. We are fine with those values.
We release 180 beams per second (weapon fire rate base: 12), so per second we are applying 48 Heat procs, Viral cap, Radiation cap. (Approximate values)
1 2 3 4 https://warframe.fandom.com/wiki/Status_Effect