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Komorex

No Riven - Komorex CC/Slash/Viral

by last updated 2 years ago

870

Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add punch through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
20.0
CRITICAL CHANCE
16%
CRITICAL MULTIPLIER
2.1x
FIRE RATE
5.00
MAGAZINE
20 / 40
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
1.15
STATUS CHANCE
35%
TRIGGER
SEMI
DAMAGE
 IMPACT
9.7
 PUNCTURE
40.7
 SLASH
46.6
TOTAL Damage
97.0
AVERAGE HIT
114.1
BURST DPS
570.4
SUSTAINED DPS
325.9
Guide
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Komorex builds
Builds by DocSagan

No Riven - Komorex CC/Slash/Viral

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

For an ideal Riven you can get a CC,CD,MS to Replace Vital Sense for overall damage.
For Faction Damage You can replace Serration for the desired Faction Damage.
The damage lost from Serration is regained by the arcane Primary Deadhead.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to corrosive, just change [Cryo Rounds] with [Stormbringer]
or if you want to change to radiation, just change Infested Clip with [Hellfire], as other combinations!

So this Scheme works for all Primary weapons for CC and SC builds, except for some Kuva and Tenet Weapons.
This same Scheme works for SC build for [Komorex] but after several tests this weapon performs better Full CC.
[Komorex] is one of the few Rifles it doesn't need Vigilante Supplies since it Features Built-in Ammo Conversion.

Why some people prefer Faction Damage mods than Damage mods as [Serration]?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of [Serration]. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as [Serration] or [Heavy Caliber] because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.