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Innodem

Wrath of Zeus | Armor Stripping Lightning Projectiles (Use with Argonak)

by last updated 2 months ago

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In the early Orokin Empire, elites wore Innodem as a symbolic reminder to defend the defenseless. The tradition fell out of style, but nostalgic elites acknowledged the sentiment in the form of a gift. The Void amplifies that ideal. Void energy strengthens Innodem gliding aerial attacks and the wielder is increasingly resilient as they perform finisher attacks in Incarnon Form.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
0.75
CRITICAL CHANCE
22%
CRITICAL MULTIPLIER
2.0x
RANGE
1.80m
RIVEN DISPOSITION
0.65
STATUS CHANCE
22%
DAMAGE
 IMPACT
36.0
 PUNCTURE
144.0
 SLASH
180.0
TOTAL Damage
360.0
AVERAGE HIT
439.2
SUSTAINED DPS
329.4
Guide
1 Comment
Innodem builds
Builds by ninjase

Wrath of Zeus | Armor Stripping Lightning Projectiles (Use with Argonak)

This is mainly for use with [Amalgam Argonak Metal Auger], which allows daggers and their DoT effects to permanently strip armor.

Ideally used with a grouping ability such as ensnare, airburst, magnetize, larva, vortex, coil horizon.

Best frames to use it with: [Wisp], [Zephyr], [Mag]

Electric DoTs have the strongest DPS potential, but gas is a good alternative with lingering clouds.

For Gas : drop [Gladiator Might] and [Shocking Touch] for [Volcanic Edge] + [Virulent Scourge].

For red crit memes: Drop [Focus Energy] for [Sacrificial Steel] and run Arcane Avenger

EVOLUTION CHOICES

  1. Incarnon Form : Heavy attack at 5x combo to activate Incarnon form. This gives +3m range, +40% attack speed, aerial projectiles and Incarnon Resilience buffs on finisher
  2. Orokin [Reach]: +0.5m range to maximise range. Feel free to swap to +30% movement speed if you prefer the speed boost.
  3. Skyborne Lunge: Increase range of aerial attacks by 0.5m.
  4. Swooping Lunge : up to +150% dmg at 3 stacks after airborne kills. Kills from slash DoT while you are airborne count, making this very easy to build up by simply jumping around a bit.
  5. Armed Inspiration or Stunning Brutality: Armed inspiration gives passive combo gain without even attacking, which can be useful if you plan on using guns more than melee. Stunning Brutality is pretty niche and provides a 10m stun when you perform a finisher. Blood annointed is now the least useful evolution due to Tennokai, since you can now perform x12 heavies without spending any combo.

Example with [Zephyr]:

MOD BREAKDOWN

  • [Condition Overload]: +80% damage per status effect. This is NOT capped by the number of unique statuses i.e. with impact, puncture, slash statuses alone you get +240% damage per hit. Paired with a primer such as Kuva Nukor, Epitaph, Diriga, Hounds, you can get up to 8 unique statuses for +640% damage per hit.

  • Organ Shatter: +90% crit damage. We no longer need amalgam since Tennokai heavy are independent on wind up.

  • Weeping Wounds: +440% status chance at x12 combo gives 132% SC.

  • Blood Rush: +440% critical chance at x12 combo heavy to 143% CC.

  • [Shocking Touch] + [Voltaic Strike]: Adds 2.5x multiplier to electric DoTs, adds a bit more status chance and increases electric weighting so electric status occurs more often with each hit

  • Primed Smite: +55% damage that is multiplicative to the +dmg from [Condition Overload], and double dipping on status effects to giive +140% (i.e. 2.4x final multiplier). If you really don't like faction mods, you can swap this for [Primed Reach],Attack speed or riven