Navigation

Account

Social

Gyre

Lategame Gyre (Helminth Ver.)

by last updated 2 years ago

60

Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.

0 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
240
HEALTH
370
SHIELD
650
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,366
Guide
0 Comments
Gyre builds
Builds by The_Bygone_King

Lategame Gyre (Helminth Ver.)

A hard-hitting late game build intended for [Gyre], this build is created with the intention of utilizing shield gating for your survivability. As such, this build is very energy intensive and necessitates Arcane Energize to function well.

Reasoning for each addition:

I opted for [Blind Rage] over [Transient Fortitude] because I find that the extra power strength is worth the slight loss of duration from running Fleeting. If you are running [Blind Rage], you definitely have to run [Fleeting Expertise].

[Natural Talent] can be exchanged for any mod of your choice, although I think that it’s necessary in this build to maintain casting speed.

Helminth Pillage for armor strip, although you can choose to run Condemn instead, entirely up to preference. If you have issues maintaining your energy pools, Condemn might be a better option. It’ll also be better for Infested maps.

How to use:

Proc [Growing Power] before you cast Cathode Grace, in order to get more power strength on the ability for its entire duration. Your rotation is as follows: Use your weapon to proc Growing Power, cast Cathode Grace, cast Pillage/Condemn, and then cast Rotorswell. Anytime your shields pop, roll for immunity and then cast Pillage/Condemn. Use your two to group up enemies for more electrical procs.