A hard-hitting late game build intended for [Gyre], this build is created with the intention of utilizing shield gating for your survivability. As such, this build is very energy intensive and necessitates Arcane Energize to function well.
Reasoning for each addition:
I opted for [Blind Rage] over [Transient Fortitude] because I find that the extra power strength is worth the slight loss of duration from running Fleeting. If you are running [Blind Rage], you definitely have to run [Fleeting Expertise].
[Natural Talent] can be exchanged for any mod of your choice, although I think that it’s necessary in this build to maintain casting speed.
Helminth Pillage for armor strip, although you can choose to run Condemn instead, entirely up to preference. If you have issues maintaining your energy pools, Condemn might be a better option. It’ll also be better for Infested maps.
How to use:
Proc [Growing Power] before you cast Cathode Grace, in order to get more power strength on the ability for its entire duration. Your rotation is as follows: Use your weapon to proc Growing Power, cast Cathode Grace, cast Pillage/Condemn, and then cast Rotorswell. Anytime your shields pop, roll for immunity and then cast Pillage/Condemn. Use your two to group up enemies for more electrical procs.